>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6
Build 3.00.02 New features:- PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
- PhoenixFD: Add script functions that execute the Quick Setup creation routines
- Simulation: Liquid resimulation with adaptive grid
- Simulation: Birth confine geometry for Foam, Splash and Mist
- I/O: Export simulations to OpenVDB
Modified features:
- Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
- Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
- Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
- Simulation: Show warning when more than one sources share same object as emitter
- Rendering: Support V-Ray's per-object motion blur duration override
- Rendering: Support for motion blur Interval Center for Volumetrics
- Rendering: Improved curve and gradient control interaction
- Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
- Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
- Turbulence: Added a list with grid and particle channels to be affected
Availability
PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.
Related video: Mobile Strike VFX breakdown
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