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Radeon ProRender for Blender and SOLIDWORKS

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[ #Blender #SolidWorkds #RadeonProRender, ]

Radeon ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows and Linux, meaning you can use its existing lights, materials, and textures, and it also comes with a library of materials to get you started.

Features:
• Fast, free, and accurate – it’s designed to be physically accurate, lightning fast and easy to use.
• Hardware agnostic – if your computer can run OpenCL™ 1.2, it can run Radeon ProRender.
• Fully integrated – for use with Blender 2.78 and higher on both Microsoft Windows® and Linux®.
• Viewport Integration means you can work with Radeon ProRender in real time, so you can see your changes as you make them.
• Multiple camera views – Blender camera presets, depth of field, and object motion blur.
• VR creation support with photosphere and stereoscopic VR camera views.
• Emissive and Photometric Lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
• Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics, also displacement and volumetrics.
• Comes with its own material library optimized for use with the Radeon ProRender Blender plug-in, providing an easy starting and reference point for your own shaders.
• Integrated materials are simple to use and editable in Blender.

>> See Also: Download AMD FireRender for 3ds Max



Radeon ProRender can be used to produce stunningly photorealistic images in Dassault Systèmes SOLIDWORKS, a 3D CAD solution that “quickly transforms new ideas into great products.” Fast, accurate, and easy to use Radeon ProRender is available as an add-in for SOLIDWORKS and can be used to give your designs that extra little pop of render realism.

Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher and works directly using simple to use SOLIDWORKS Appearances to render your geometry accurately.

Features:
• It’s fast. Out of the box, the global illumination engine delivers physically accurate, photorealistic renderings, using the appearances you already apply in SOLIDWORKS.
• Built on OpenCL™, it is blazingly fast on not only our Radeon Pro graphics solutions but virtually on any hardware.
• Works directly using SOLIDWORKS Appearances, which are simple to use.
• Radeon™ ProRender has its own environment setup, letting you work with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings.
• Our decal support lets you apply labels, stickers, and other images to your model, on a single part or across multiple parts in the same assembly.
• Live update means you can work with your model, leaving the Radeon™ ProRender window open to give you a continuous photo-realistic view of your model that reacts to your changes in as you make them.
• Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
• Export to real-time visualization engines such as Unreal® Engine via our Radeon™ ProRender Game Engine Importer, available as a beta (see below).
• It’s easy to use.
• And it’s free!


And some updates to the Radeon ProRender Autodesk 3ds Max and Maya Plug-ins included: supporting for interactive viewport rendering, tonemapping and V-Ray material conversion.


Availability


Visit Radeon's website to download and read an overview of the new features in Radeon ProRender.
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