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UDIM Importer for Zbrush

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[ #ZBrush4R8 #Modeling #Download #Sculpt ]
UDIM Importer for ZBrush 4R8 will allow you to import and apply multiple UDIM displacement maps. With ZBrush 4R8 ability to import 32bit maps is possible, which means that we can now properly import and apply displacement maps. However, one thing that was missing is the ability to work (easily) with multiple UV UDIMs.

So Jake Harrell has put this tool together that enables users to import multiple UDIM displacement and apply it any mesh. When importing the displacement maps, the plugin creates a new layer for each UDIM with the option of merging these layers into one once it's finished (Default).
It's currently WIP and may have bugs/issues still unresolved. This plugin is for 4R8 and above only. Click here for more information on the plugin.

>> See Also: Sculpting Rocks In Zbrush

How to use:
Map naming must be: *UDIM.EXT. So as long as your maps end in a UDIM sequence (1001, 1002, 1003, etc) then you're good to go IE: map.1001.exr or map_1001.exr.
-Set your map resolution using the slider in "Map Settings".
-Set your preferred "Intensity" using the slider in "Displacement Settings".
-Hit "Import Displacement", then select your maps.
-You should then see ZBrush ticking through and applying maps.
-The UI may freeze, but it'll come back once complete.

Availability
The plugin is currently available for Windows and can be downloaded from HERE. The tool is free to use for commercial and non-commercial.

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