It includes several tool to quickly position the bones on the character model, based on a body recognition solver.
• Rig fast with the Smart feature: The smart tool will automatically find the body parts location, then edit the result if needed, place the facial bones and other extra limbs then generate the final rig.
• Modular: Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever
• Remap: The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.
• Game Engine Export: Auto-Rig Pro allows export to FBX format via a dedicated module, making possible to use the rigged avatar in Unity or Unreal Engine. Shape keys are transferred as well. Two export types are supported: generic to export any characters and creatures, or humanoid to keep a human bone hierarchy, allowing animation retargetting inside game engines. The bend bones and full facial rig are now exportable along both types.
• Secondary Controllers: For cartoon effects, bending, stretching, or fine pose sculpting, the secondary controllers are the indispensable tool. Use it instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.
and more on BLENDER MARKET
Getting Started with Auto-Rig Pro:
Youtube Channel
Documentation
Frequently Asked Questions
>> See Also: X-Muscle System 1.9.7 for Blender
Availability
Auto-Rig Pro costs $38.50 for Complete Version and $17.50 Light Version.More Blender Plugin [post_ad]