FLIP Fluids Beta
The core fluid engine, a FLIP-based fluid solver, has been under development for over three years with over a year of development focused on tightly integrating the simulator into Blender as an addon.
>> See Also: ManuelbastioniLAB 1.6.0 for Blender
Highlight Features:• High Performance: The core fluid engine, written in C++, is designed for running high performance computations and massive physics calculations efficiently. Multithreaded and able to leverage the power of your GPU, this simulator is optimized for speed. • Whitewater Generation: Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water. • Viscosity Solver: Use the high quality viscosity solver to accurately simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between. • Built-in Mesh Generation: The built-in mesher generates highly detailed meshes so that your fluid surface is render-ready immediately after simulation. This mesh generator is memory efficient and able to produce meshes containing millions of triangles without requiring massive amounts of RAM. • Fracture Modifier Support: Create interesting destruction simulations by using the FLIP Fluids addon with the Blender Fracture Modifier branch. The fluid engine is optimized to support fractured objects that may contain hundreds to thousands of individual pieces. • Excellent User Experience: The addon interface was designed with a focus on functionality and usability to create a comfortable workflow. View simulation progress, meshes, and statistics in real-time. Pause and resume simulation baking- even after a Blender crash. Create and manage your own preset settings. Quickly apply materials from the fluid material library.
Download
The FLIP Fluids simulator is now ready to enter a beta testing phase! The beta will begin on February 13th.FLIP Fluids Plugin is Available on GitHub.
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