>> See Also: ZBrush to Ornatrix workflow
A quick glimpse of new features:
-New Moov Hair physics provides a whole new powerful way to simulate any type of hair, complex or simple-New Harmonic Oscillator operator provides a quick and easy real-time way of simulating basic fur and hair dynamics
-New Normalize operator to fix intersecting hairs
-New Clumping operator with powerful features like per-clump management and clump patterns
-New Braids Shape to allow creating procedural braid patterns on your characters with ease
-New Push Away From Surface operator for accurate surface penetration fixing
-New Resolve Collisions operator to robustly keep hair away from an object, with animation controls.
-New Change Width operator with better way of controlling hair width
-Importing Alembic hair from external assets with all information intact
-New Adopt External Guides operator to use a separate guides object for controlling pre-modeled hair
-New Weaver and Weaver Pattern for generating woven hairs such as in rattan furniture, wire fences, or cloth
-New Scatter operator to create feathers and foliage
-New Ornatrix V-Ray Primitive for smoothly rendering hair with low segment counts
-Hundreds of improvements to existing features including addition of SeExpr, render attributes, and many others
For a complete list of new features please see the "What's new in V2" page of Ornatrix Maya documentation.
Download
Download and try Ornatrix Maya V2 for free today!
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