Changes for v3.0 are
- New differential FEM solver for volume preservation, tearing and physically-based destruction- New GPU granular solver for large scale dirt, sand or snow
- New GPU FLIP fluid solver for large scale fluid effects
- New OpenVDB particle meshing pipeline
- New OpenVDB modifier
- You can now export .VDB files to V-Ray Volume Grids
- Adds a modifier for fast generation of tetrahedral meshes
- Adds support for animated collision hulls
- New FX particle system for rigid body, FLIP fluid and granular effects
- Adds Muscle Geometry for generating muscles with real-world presets and parameters
- New FEM muscle solver
- New Softbody / Inflatable modifier
- Adds support for Spacewarps
- Adds a Granular Body collision shape
- Adds a Vertex Body collision shape
- Adds a PFlow collision shape
- Adds .PRT export
- Adds .bgeo caching
- Adds a simulation monitor
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