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Cables Spline v1.0 for 3ds Max | Script for creating cables in 3ds Max

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[ #3dsMax #Modeling ]
JokerMartini has released Cables Spline, a shape plugin for 3ds Max which gives users the ability to create suspended cables along cylindrical paths. This video demonstrates how to wrap suspended cables around other suspended cables.

>> See Also: Unwrap Pro 1.0 for 3ds Max


Availability

Cables Spline v1.0 for 3ds Max is available on Jokermartini's website for only $8

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Mesh Insert 1.02 for 3ds Max 2013 - 2018

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[ #3dsMax #Modeling ]
Mesh Insert is a new 3ds Max plugin inspired by Polystein for Modo, has updated to version 1.02 with new features. It speeds up your modeling process by replacing face selections with an asset from your library. Mesh insert
For those interested by a Maya version, have a look at Adnan Chaumette’s Mesh Blend

New features in Mesh Insert 1.02:
• Keep a perfect edge flow.
• Keep UV’s and materials (Smart Material Blending).
• Height adaptation.
• Auto Asset Alignment.
• Curvature deform (deform your asset on the surface of the mesh).
• Rotate, mirror and scale the assets after they are inserted.
• 2 different blending modes :
- the “Same Borders” which needs assets with the same borders topology as your face selection,
- and the “Free Borders” to replace any selected faces per any asset with no topology restriction.
• Insert per Face option (insert the asset on each selected face).
• Multiple face Clusters replacement. (insert the asset on each face cluster whether they are different or not).
• Selected Faces statistics.
• Automatic Library filtering depending on your face selection.
• Resizable UI and icons.
• Visual library.
• Quick asset publishing.
• Create & share your own Assets library.
• Customizable folder structure.
• Main Path and quick sub-folders access.
• Full Help file.

>> See Also: MeshInsert for 3ds Max 2013 - 2018

Availability

MeshInsert is available for Max 2013 to 2018 and costs €29.75.

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Mesh Blend 1.1 for Maya 2016 - 2017

Datasmith Workflow Toolkit for Unreal Engine

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[ #UnrealEngine ]
Announced at SIGGRAPH 2017, Datasmith is developed to help artists and designers simplify the process of importing data into Unreal Engine, Datasmith initially supports more than 20 CAD and digital content creation sources, including Autodesk 3ds Max. Other tools will become available as the beta program progresses.
Top image: Scene imported via Datasmith into Unreal Engine and baked, no further refinement. Bottom image: Corona rendering from 3ds Max.
Datasmith for 3ds Max is already providing productivity gains of over 70% compared to prior workflows using FBX because they are starting with a high-fidelity scene that mimics what they saw in their renderer or CAD program. The time saved by using Datasmith can now be applied to creating a more fully optimized or interactive experience.

The beta tested programe is now available here!
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Massive Prime's Version 9.0 Introduces Universal Plugin

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[ #MassivePrime #Crowd #Simulation #Animation #Maya #3dsMax ]
At SIGGRAPH 2017, Massive, makers of the Academy Award-winning crowd simulation software Massive Prime, yesterday announced the upcoming release of Massive Prime Version 9.0. The new version of this industry-leading simulation tool will add several features, including an all new universal plugin that will allow nearly any third-party vendor, 3D animation tool or rendering application to implement their own Massive support.

For years now, Massive has received countless requests to support various animation and rendering applications, each having unique requirements and file format demands. In response, Version 9.0 introduces the universal plugin as a way to allow all third party software vendors or post production studios the ability to render Massive’s AI-controlled agents, or make them appear in the viewport of the host software.

Along with the universal plugin, Version 9.0 will include a new shader network feature that allows users to import, edit or build shading networks directly within Massive. When importing a shading network from a third-party tool, such Autodesk Maya or 3ds Max, these networks will look and function the same in Massive, enabling artists to continue to edit and improve an agent’s look without interrupting their workflow.

In a nod to the architectural visualization market, Version 9.0 will also introduce a new option called “Lanes as Generators.” In current iterations of Massive’s software, artists can assign a lane for agents to follow, but they must also include separate generators to tell the agents where to appear and what geometry they occupy in the simulation. “Lanes as Generators” combines these two features, simplifying the artist’s process and offering new crowd movement options, including a convenient way to incorporate escalators and travelators.

These new features found in Version 9.0, together with recent introductions like the Massive Parts Library and the Ready to Run Agents, make designing crowd simulations easier than ever. All updates introduced to Version 9.0 will be applied to both Massive for Maya and Massive for Max as well, at no additional charge.
Massive Version 9.0 will be on display at SIGGRAPH 2017. For a demonstration, appointments are available.

>> See Also: Massive for Autodesk Maya tutorial: Scene Setup

Pricing/Availability
Massive for Max is available for $595/quarter or $1995/year, and includes the Ambient Agent and one-year of maintenance. Massive for Maya can be purchased for US $3,500, including the Ambient Agent and maintenance for one year. Massive Prime is USD $16,000, which includes one year of maintenance and support.

Customers who purchased Massive within one-year year of Version 9.0 release will receive the new software at no additional cost. A 30-day free trial of Massive is available upon request.

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Redshift v2.5.24 updated!!

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[ #Redshift #Maya #3dsMax #Houdini ]
Redshift Rendering Technologies has announced the latest updates with some changes for Maya, 3ds Max, Houdini and Katana.

Changes for v2.5.24 are:
- Maya: Fixes a crash when loading the plugin in Maya 2014, 2015 or 2016 on macOS
- Max: Adds support for rendering of shapes (including splines)
- Max: Adds a workaround to prevent Max from displaying render elements on render completion
- Max: Adds a progress bar and status messages to the RenderView
- Houdini: Motion blur options are now configured automatically if the motion vectors AOV is enabled
- Houdini: New RS OBJ spare parameters option to compute mesh tangents from object UV map
- Houdini: Adds new 'Custom File Prefix' parameter in the AOV
- Houdini: Adds support for the 'rest' point attribute on the mesh strands
- Houdini: Fixes a crash while working with camera projection if motion blur was enabled
- Houdini: Fixes problems with the VDB primitives transformations at SOP level
- Houdini: Fixes a bug that could make proxy export crash on scenes containing volume grids
- Houdini: Removes an invalid ERROR message while extracting particle systems
- Houdini: Fixes the IPC screen radius parameter GUI
- Katana: Motion blur options are now configured automatically if the motion vectors AOV is enabled
- Katana: Adds support for the 'rest' point attribute on the mesh strands
- Katana: Fixes a crash while working with camera projection if motion blur was enabled
- All: Fixes a bug that caused crashes on macOS and Linux for new installs
- All: Fixes a bug that prevented shader switched material shaders from working properly
- All: Fixes a recently introduced bug that would break nested shader switch nodes
- All: Fixes an RS Color Layer shader bug that resulted in wrong alpha and unexpected colors

>> See Also: Using Redshift Xgen Hair In Maya

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May9 Pro 2.0 for Maya

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[ #Maya ]
May9 Pro is an alternative user experience for Autodesk Maya, is designed to improve the daily workflow and minimize the needed to learn the native position of commands. The main concept of May9 Pro is streamline useful commands into a single keyboard button (Z), by predicting them from the context.

Highlight features:
- Modular structure, work over existing configuration
- Support to Maya 2018
- New Auto Bevel script
- General polish and performance improvement
- Comprehensive user guide

>> See Also: Creating a low-poly model from a scanned asset in Maya


Download

May9 Pro 2.0 is Available HERE.

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Interactive Rollout Builder for 3ds Max

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[ #3dsMax #Script ]

UK-based TD Dave Wortley has released a new tool for MaxScript Users. A better way to interactively build rollouts! No more hammering Ctrl+E constantly to make sure your alignments are bang on!
You can read more about the Interactive Rollout Builder on Max Made Easy or watch a demo video on Facebook.

>> See Also: Using the Cryptomatte In V-Ray for 3ds Max


Availability

Download Interactive Rollout Builder for 3ds Max, V1.2 released which works with 3dsmax 2017

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Trapcode Suite 14 for After Effects

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[ #AfterEffect #MotionGraphics #vfx ]
Trapcode Suite 14 has been released as a set of 11 tools for 3D motion graphics and visual effects. It comes as a major update to the Industry-Standard Package for Motion Graphics in After Effects. It includes eleven products, two of which are new: Trapcode Particular 3 and Trapcode Form 3. The trapcode particular generates beautiful GPU-accelerated 3d motion graphics and visual effects quickly. It is also important to note that Trapcode Tao 1.2 has also been updated. The suite also includes Trapcode Mir 2.1, Trapcode Shine 2, Trapcode Lux 1.4, Trapcode 3D Stroke 2.6, Trapcode Starglow 1.7, Trapcode Soundkeys 1.4, Trapcode Horizon 1.1 and Trapcode Echospace 1.1. With this suite, the power of motion graphics and visual effects would be fully harnessed by visual artists.

>> See Also: Adobe After Effects CC 2017.2

Click here to find out more about Trapcode Suite 14.
Availability
The full suite is available for $999 but special discounts apply to students, teachers and special exception.
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Kitbasher for 3dsMax

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[ #3dsMax #3dModel #script ]
Kitbasher for 3dsMax gives users the power to quickly integrate existing 3D models into meshes. The users are provided with a variety of options and settings to fine-tine the look and feel of their model with real time updating.

>> See Also: Interactive Rollout Builder for 3ds Max

1.2.0 Features
•Distribute per cluster or per face
•Over 150 free brushes
•Mirroring options
•Auto scaling to fit within selected faces
•Multi-Select support in browser
•Improved conform to curved surfaces
•Respects modifiers like Turbosmooth in the stack
•Supports undo and redo
•Relax edge support for connected edges
•Smoothing group blending
•Respects UV’s and Material id’s
•Added ‘reset’ option to reset all values to defaults
•Added XYZ rotation and position controls
•Improved auto thumbnail generation
•Search by number of edges

Availability
Kitbasher is available for purchase for $15.
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Miauu's Objects Replacer for 3ds Max

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[ #3dsMax #script ]
Miauu's Objects Replacer offers you easy, fast and powerful way of replacing objects or groups with another object or group(copy, instance or reference).

There is a lot of options that the replacing object can inherit from the objects it have replaced:
• transformation - position, rotation, scale
• material - the new object will get the material of the replaced object.
• position - the new object will be placed on the position of the replaced object.
• rotation - the new object will be rotated the same way as the replaced object.
• scale - the new object will have the same scale as the replaced object.
• dimensions - the new object will have the same size as the replaced object.
• name - the new object will get name of the replaced object.
• layer - the new object will be placed in the layer of the replaced object.
• parent - the new object will get the parent of the replaced object.
• children - the new object will get the children of the replaced object.
• wire color - the new object will get wire color of the replaced object.

>> See Also: Interactive Rollout Builder for 3ds Max


Availability

Objects Replacer for 3ds Max is available for €6

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Ornatrix v5.2 for 3Ds Max 2012 to 2018

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[ #3dsMax #HairFur #Ornatrix ]
EPHERE Inc released its hair fur creation tool - Ornatrix v5.2 for 3Ds Max 2012 to 2018

Changes for v5.2 are:

• Added: Guide Channel support in Ox Strand Gravity modifier
• Added: When at least one guide is selected during planting in Ox Edit Guides the guide's shape will be used for newly planted guides
• Improved the speed of Ox Dynamics modifier evaluation
• Fixed: Assertion and error when loading .abc files with Strand Animation modifier
• Fixed: Polar interpolation causes strands to be oriented incorrectly
• Fixed: Using "Paint Vertex Channel" options sets the wrong channel
• Fixed: Vertexpaint channel not working with Ox Render Settings in V-Ray
• Fixed: An error when opening some scenes
• Fixed: Multiplier modifier produces different results when switching scene units

>> See Also: Controlling & Setting Up Hair-Root-tip Colouring In Ornatrix for 3ds Max

Related video:



Availability

Ornatrix is available for Max 2012 to 2018 and costs $499. A demo version is available here

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MCG Parse Spline v1.0 for 3ds Max 2016 to 2018

Easy Treez V1.0 for Maya

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[ #environment #Maya ]
Eazy Treez is a A Highly Art-directable Canopy-Volume based Tree-Designing Tool for Autodesk Maya. With Eazy Treez - Artists can create 'Custom Shape/volume based' Trees & bushes, and also Add complex 'Procedural Dynamics' with just a few clicks within a few seconds.

Create Complex & realistic looking Trees with non-intersecting Branches. its Non-destructive Branching Hierarchy system allows artists to Sculpt/deform the Trees to any free-form shapes while still retaining the Branching-structures, pivots & parameterization... So leaves can be re-grown, and Dynamics can be re-applied over and again onto the custom free-form sculpted trees.

Key Features include:
- Custom Canopy & Truck input shape based Tree Designing.
- Create realistic looking Trees with complex non-intersecting Branches.
- Non-destructive Branching Hierarchy allows artists to Sculpt/deform the Trees to any free-form shapes while still retaining the Branching-structures, pivots & parameterization. So leaves can be re-grown, and Dynamics can be re-applied over and again onto the custom free-form sculpted trees.
- Create complex leaf distribution with Branch Level controls.
- Radial & Linear branching modes.. Radial-mode for general trees, and Linear-mode for pine-like trees.
- Add Procedural Hierarchical Dynamics & motion over Branches & Leaves with just a click, and visualize & Tweak the dynamic-motions with almost Real-time playback.

>> See Also: May9 Pro 2.0 for Maya


Availability

Easy Treez for Maya is available and cost $35

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mIntro FCPX - 30 Beautiful Intro Openers Built Exclusively For Final Cut Pro X

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[ #FCPX #MotionGraphics ]
mIntro FCPX is a plugin that will help you enhance any subject with a stylish opening animation. These 30 intros with variety of styles, effects and moves will help you reach any audience and suit any edit. Drag, drop and get an impressive, professional look of your videos within seconds.

>> See Also: Trapcode Suite 14 for After Effects

Some highlight points:
• 30 dynamically animated intros: Variety of styles, effects and moves will help you reach any audience and suit any edit.
• Exhilarating: Designed with modern elements and powerfully animated to enliven your videos.
• Logo/text modes: Animate your logotype or regular text and create stunning spots for diverse purposes.
• Perfectly designed: Top-quality graphics and flawless animation will make your work look more professional than ever.
• Drag & drop: Effortless workflow and easy customization thanks to multiple editable parameters.
• FCPX exclusive: Crafted especially for Final Cut Pro X environment for ideal compatibility and excellent performance.
• Multi-purpose: all-in-one solution for intro animations to any project you're working on.
• 30 modern intros: HOVER ON THUMBNAIL TO VIEW ANIMATION

mIntro FCPX Plugin Tutorial

Availability

mIntro FCPX is available for $59

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SHAPES 4.4 for Maya 2012 - 2018

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[ #Maya #Character #Modeling #Animation ]
SHAPES is an easy to use blend shape editing tool providing a unified workflow to create and edit blend shape targets and related dependencies for character articulation. The latest update came out compatibility with Maya 2018, improving the handling of asymmetrical meshes when mirroring shapes, ability to lock regions from editing and normalization, and so on.

KEY FEATURES
• Sculpt everywhere: Effectively sculpt your shapes with the SHAPE brush, use the default Maya toolset or send your mesh to Mudbox or ZBrush – with a click of a button.
• Weight maps: The power of weight maps at your fingertips: Easily create and edit weight maps in multiple ways for each target shape and save them for later use.
• Organize: Speed up your blend shape work by organizing and grouping your target shapes efficiently and cut down the time needed to find the right correctives.
• Combos: Quickly create and edit shape combos to drive target shapes based on the combination of other shapes, correctives and drivers, giving you full control over your deformation.
• Shape driver: Set up driving relationships for your blend shape targets directly through the interface at any time and edit driving nodes and set driven keys on the fly.
• Rebuild: Save precious time when having to re-build a setup after changing the rig or model. Export the corrective dependencies to a file or update everything after editing the topology.


Check out the release note for more info.

>> See Also: Autodesk Maya 2018

Availability

The following licenses of SHAPES 4.4 are available:
Educational Student License (verification required): 45 USD
Commercial License: 150 USD

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Ornatrix 1.3.0 for Maya

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[ #Maya #Ornatrix #Ephere #HairFur ]
EPHERE Inc released the latest version for its hair fur creation tool - Ornatrix v1.3 for Maya, take a quick look into some of the new features and workflow improvements in this short video.

Highlight features:
• Retarget Normals operator allows you to transfer the normals of any mesh to the polygon hairs generated with MeshFromStrands, useful for real-time hair rendering
• UDIM map support in Renderman
• Face Center distrubution mode in Guides From Mesh node allows you to generate one guide on the center of each face.
• Added length Limits for the Length brush
• Hair From Guides node uses viewport hair % of render count instead of explicit count
• Shift key temporarily switches current brush to selection brush allowing for quick brush selection masking
• Added guide channel support in strand gravity node
• Added Particle Holder Position parameter to Dynamics node
• Added Maya 2018 support

>> See Also: Ornatrix v5.2 for 3Ds Max 2012 to 2018


Availability

Ornatrix v1.3.0 is available for Maya and costs $499. A demo version is available here

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Keyframe Convertor for 3ds Max

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[ #3dsMax #Animation #Convertor ]
If you are looking for a script to conver animation to keyframes in 3ds Max, this simple script helps you to convert your animation to keys.

It support:
— Transform Animations (Move, Rotate and Scale)
— Linked Animations
— Constraints
— Point Cache
— PFSource
— 3ds Max Hair & Fur

>> See Also: MCG Parse Spline v1.0 for 3ds Max 2016 to 2018


Availability

The Keyframe convertor for 3ds Max is available HERE.

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SpiderWeb for Cinema 4D R15 to R18

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[ #Cinema4D #Script ]
Manuel Magalhaes (Valkaari) has released an updated version of SpiderWeb for Cinema 4D. The script helps you create a spider web in seconds.

The latest version included a new ray casting and add some polygons objects or primitives, change some parameters and populate your scene with spider webs everywhere. With second option you can use child object (null object or any kind) and use them as anchor points.

>> See Also: ANIMA 2.6.1 for 3ds Max and Cinema 4D


Availability

SpiderWeb C4D is available for $15

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Bool v1.0 for Maya 2018

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[ #Maya #Modeling ]
The Motion Design and VFX Powerhouse, Mainframe North released Bool v1.0 - A live boolean plug-in for Autodesk Maya, which power up your modeling workflow and extend Autodesk® Maya®'s boolean operations with Mainframe's Bool.

Features:
- Non destructive workflow.
- Interactively adjust multiple boolean operations.
- Intuitive drag and drop UI.
- Fast C++ integration.

>> See Also: Ornatrix 1.3.0 for Maya


Availability

Bool is available on Mainframe for $25.00 and work only for Maya 2018

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