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Download csWorkPlane 1.0 for 3ds Max

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[ #3dsMax ]
This is a collection of macro script relate to construction plane by Changsoo Eun. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

LockWorkPlaneToOrigin
If you turn on this mode, the plane which face to camera will automatically become the construction plane.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

AlignWorkplaneToFaceSelection
1) Select an object
2) Select face(s)
3)Run this script.
This script will make a grid object at the center of face and activate it. The ZAxis will be aligned to face normal.”

RemoveWorkPlane
Turn off workplane by deleteing the workplane from the scene. It is same as SHIFT+LockWorkPlaneToOrigin

csWorkPlane 1.0 works in 3ds Max 2012 and uper

Download


Download csWorkPlane 1.0 for 3ds Max here
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fayIN 2.3 for After Effects

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[ #fayIN #VFX #AfterEffects]
fayIN is matchmoving plugin for Adobe After Effects. which experiences the ease of camera tracking and digital content integration. The new fayIN 2.3 version comes with some great new features to further enhance the usability and simplicity of the plugin! Just to name a few improvements:
  -User Modes: Switch easily between "Beginner Mode" with step-by-step instructions and "Expert Mode" for advanced functionality.
  -One-Click Text Inserts: Create text layer sub-compositions as inserts for your tracks with just one click of the mouse in the context menu.
  -and this is just the beginning...

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects



More information and Free Update here
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PSOFT Character Box 1.0.0 for MODO 902 - 10.x

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[ #Animation #Modo #Rigging ]
Earlier of this year a Japanese Company - PSOFT has posted a sneak preview video of a its modular rigging plugin for Modo . And today they has unveiled it under the name CharacterBox. This rigging plugin for MODO offers various capabilities necessary for character animation.

>> See Also: MODO tutorial

PSOFT Character Box for MODO Features are:

  -Modular rigs
  -Save / load rigs
  -Copy and paste/mirror paste Poses and Motions
  -Save / load Poses and Motions
  -Proprietary high speed IK solver
  -IK/FK blending
  -Twist arms and legs
  -Curve, bend, twist spine
  -Squash and stretch rigs
  -Tail delay
  -Rotation, scale inheritance settings
  -Muscle deformer
  -Mesh contact deformer
  -Generate weight maps using polygon meshes
  -Convert IK Poses to FK
  -Bake Motions

Availability


Operating environment: Windows 7 / 8 / 8.1 / 10
MODO: 902 / 10.x (Windows version)
You can try PSOFT Character Box 1.0.0 for MODO 902 - 10.x here
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KTools v1.10 for Autodesk Maya

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[ #Modeling #adskMaya ]
Developed by Klaudio Ladavac, KTools is Booleans Toolkit and collection of scripts intended to improve current booleans workflow in Autodesk Maya. The toolset will allow you to more easily and directly in viewport manipulate objects after you make boolean operation and move/rotate/scale, edit on component level and even use modeling tools like Bevel, MultiCut, Extrude..etc while at the same time still keeping boolean operation active. KTools v1.10 for Autodesk Maya is now available!

>> See Also: Autodesk Maya tutorial

Check out the new features video below and Release note!

Availability


Get KTools v1.10 for Autodesk Maya for $10 here
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Rowbyte Plexus 3 for After Effects CS5.5 - CC 2015

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[ #AfterEffects #MotionGraphics ]
Plexus is a next-gen particle engine for Adobe After Effects that lets you create, manipulate and visualize data in a procedural manner. Rowbyte has announced that its After Effects plugin Plexus 3 will be released on July 18th 2016.

>> See Also: Plexus tutorial

Object based UI

Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion Blur
Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer Object

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
SVG Sequence Export

Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Compatibility
Plexus 3 will be compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015 and later versions. Mac OS X 10.8 or later and Windows 7 and later versions are supported.
Availability

Plexus 2 users will get discounted upgrade pricing. If you purchased Plexus 2 on or after Jun 1st 2016, you’ll get a free upgrade to Plexus 3. More at http://www.rowbyte.com/plexus/

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Download Cryptomatte v 1.0.1 for NUKE - ID matte creation tool by Psyop

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[ @Psyop # ]
Cryptomatte is a tool created at Psyop by Jonah Friedman and Andy Jones. It creates ID mattes automatically with support for motion blur, transparency, and depth of field, using organizational information already available at render time. This organizational information is usually names, object namespaces, and material names.

>> See Also: NUKE tutorial

Some changes in 1.0.1:
  -Added layer selection to gizmo and utilities (backwards compatible)
  -Added menu.py
  -Added __version__ to cryptomatte_utilities
  -Bug fix - invalid manifest broke keying

And old video

Download


Download Cryptomatte v 1.0.1 for NUKE here!
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Ornatrix v1.0 for Autodesk Maya

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[ #adskMaya ]
After year and half of development and beta testing, Ephere has announced Ornatrix for Autodesk Maya is now available. This is a complete hair, fur, and feather solution for Autodesk Maya. It is filled with great features designed to help artists get started quickly and work effectively. We designed a friendly procedural operator based system to allow fine control and creation of reusable assets in a variety of production situations. Model, animate, and render your hair quickly, effectively, and confidently.

>>Ornatrix for Autodesk Maya tutorial

Some feature of Ornatrix for Maya version 1.0 are:
+ Added: "Generate" button to HairClusterNode to allow caching of clusters into scene
+ Added: Allow running Ornatrix from a user-specified location on Mac/Linux
+ Added Switch EG brush strength change to Maya-standard LMB+M combination
+ Added: A ramp attribute to control the twist of the guide cluster operator
+ Added: A shelf button and command which would convert hair stack to Maya curves
+ Added: About dialog
* Fixed: Operators precompute map values to avoid threaded evaluation bug
* Fixed: GuidesFromMeshNode distributionChannel parameters does not appear in the AE template
* Fixed: MEL AE template warning when showing HairFromGuidesNode and then GuidesFromMeshNode
* Fixed: In HairFromGuides use a large button for "Remember Root Positions" function
* Changed Ox grooms to be only loadable/creatable in Maya
* Fixed: Handle Flex adapter errors more gracefully
* Fixed: Using B key to resize EG brush works only momentarily
* Fixed: Motion blur doesn't work in Arnold when used with Hair from Mesh Strips operator

Download


You can Download demonstration version of Ornatrix v1.0 for Autodesk Maya for free here
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Perspective Tools v2 for Photoshop CC - CC 2015+

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[ #Photoshop ]
Written by Sergey Kritskiy, Perspective Tools allows you to create perspective and parallel grids in one click, easily transform layers in perspective, unwrap perspective distortion to a plane
I) Grids.
- perspective grids, defined by one point or by two guides
- parallel grids
- hiding/showing desired grids from panel, re-coloring grids, horizon lines

II) Warping.
- warp layers to defined plane (plane is defined by four points with Pen tool)
- warping plane can be corrected by visible perspective layers
- warp layers are smart objects, so you can adjust them further
- warp with bezier curves quadrangle

III) De-perspective
- unwrap defined quadrangle plane to rectangle
- transfer image data between two defined planes
And some other little things.
Preview video

Video manual


Changes from v1:
- much, much faster
- warps and de-perspective functions
- grids are shape layers, and can be easily recreated after canvas/image size, no pixelization on size increase
- supports CC, CC2014, CC2014.2, CC2015, CC2015.5 and beyond
- doesn't support CS6 and below
- it's paid

Download


You can get PT2 on Sergey Kritskiy's Gumroad page for €11

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Plexus 3.0.7 for After Effects CS5.5 - CC 2015.3 is now available

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[ #AfterEffects #Motiongraphics ]
Rowbyte has announced that Plexus 3 for After Effects CS5.5 - CC 2015.3 is now availalbe. Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.

>> See Also: What's new in Plexus 3 for After Effects CS5.5 - CC 2015.3


Avalability


Plexus 3.0.7 for After Effects CS5.5 - CC 2015.3 $199 (20% Off Until Jul 31 2016) BUY HERE!
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Download Fstorm Render for 3ds Max 2014 - 2016

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[ #Rendering #3dsMax ]
Developed by Andrey Kozlov, FStormRender is designed to render images as fast as possible without any limitations. It is GPU-accelerated, unbiased and physically correct. There are no any limits for geometry and textures amount, as long as GPU memory can fit it. Adaptive sampling is used in every render part such as light sampling, material shading and image sampling in general.

>> See Also: Rendering tutorial

Tone mapping:
Modern digital cameras have complex color processing to keep colors closer to real life. FStormRender tonemapping works almost like a modern digital camera.
Materials:
FStorm material uses unique developed glossy brdf model. This model has less noise level and looks better than modern GGX brdf model. All materials have multiple importance qmc sampling.
by Daniel Reuterswärd‎
Lighting:
FStormRender has powerful lighting system optimized for processing many light sources. This system does not depends on light sources types and materials shaders and always gives predictable, fast and noiseless picture.

Glare:
Monitor can show only low dynamic range images. It can not show anything brighter than its maximum. The only way to show something very bright is a glare. FStormRender has photorealistic glare with simple and flexible settings.

Download


Download FStormRender v0.1.17 for 3ds Max 2014 - 2016 (update 07.07.2016) here
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Download Dynamic IRR - The Render Region plugin for C4D

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[ #Cinema4D ]
Rui Batista has shared his Render Region plugin for C4D - Dynamic IRR for you to download free. This plugin dynamically adjusts the Interactive Render Region to an object, a set of objects, the whole window or just the render size.

>> See Also: How to optimize Cinema 4D scene


Download


Download Dynamic IRR - The Render Region plugin for C4D here. Donate if you find it helpful!
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Arnold v0.5 for 3ds Max 2017

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[ #SIGGRAPH2016 ]
At SIGGRAPH 2016, Autodesk has announced Arnold for 3ds Max (or MAXtoA) provides a bridge to the Arnold renderer from within the standard 3ds Max interface. Current v0.5 version of MAXtoA is a Preview Release.

>> See Also: Arnold for Maya Guide


Features
  -Integration with 3ds Max shapes, cameras, lights and shaders.
  -Image Based Lighting support, including a state of the art physical sky.
  -3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
  -Support for AOVs & Deep EXR files.
  -Defer the creation of geometry at render time with the Procedural placeholder nodes.
  -Texturable Mesh lights.
  -3rd Party Arnold shader support. * MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Pricing

The Arnold for Maya plug-in is provided free-of-charge to customers that buy the Arnold core renderer. Click here for more information on pricing.
Documentation

Whether you are new to Arnold or not, the Arnold for 3ds Max documentation should answer most of your questions. The documentation consists of a User Guide and a Tutorials section, and is available as html or pdf.

Support

You should be able to find the answer to most questions on support.solidangle.com in the documentation or support blog. Customers with a current maintenance and support contract can also email support@solidangle.com.
Requirements & Platforms

  -Compatible with Max 2017
  -Windows 10 and later
  -CPU with at least SSSE3 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

Downloads


Arnold for Maya is available for Windows, Linux and Mac OS X and for various versions of 3ds Max. Go to the downloads page.
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Download FStormRender v0.2.1b for 3ds Max 2014 - 2017

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[ #3dsMax ]
FStormRender v0.2.1b for 3ds Max 2014 - 2017 is now available for download

Download Fstorm Render for 3ds Max 2014 - 2016

FStormRender v0.2.1b Changes:
  -setup detection lack of nvidia gpus and old processor model
  -reading alpha from the image
  -improved material preview and quality settings
  -preview quality controll
  -translation octane instancing property
  -gamma parameter for color correction texture
  -tone mapping LUTs support

bug fixes:
  -textures with different from 1st map channel are not shown in 3ds max viewport
  -environment tab is not updated during scene conversion
  -gpu manager settings don't get saved in some cases

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download FStormRender v0.2.1b for 3ds Max 2014 - 2017 here. If you have any issues with this version please give a feedback here or here!
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Arnold for 3ds Max (MAXtoA) Feature video

Download LUTs Explorer for 3ds Max


ADN Modeler Tools 0.25 Beta for Autodesk Maya 2016 - 2017

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[ #adskMaya ]
Written by Adnan Chaumette, ADN Modeler Tools is a set of custom scripts for Autodesk Maya made to make your model better,faster and smarter. A new script will be added to the collection every week, and users suggestions for scripts will also be taken into consideration and added to the list.

>> See Also: Maya tutorial



The idea behind this package is to give you a library of tools that is constantly evolving and every single update, no matter how major it might be,is always going to be free for anyone who purchased the product.
AMT (ADN Modeler Tools) currently has 8 scripts.Some help you speed up relatively simple operations while others give a huge boost to your workflow :

- ShapeShifter is the flagship product of AMT and gives you access to the most powerful bevel in Maya.Period.
- FWVertexNormal is your best bet for working with face-weighted vertex normals in Maya.
- Easy Circle allows you to create circular shapes from the selected faces,edges or vertices.
- Edge Select Pattern lets you select edges in a pattern fashion like in Modo.
- Boolean Panel allows you to create sexy panels on your geometry in a click.
- Fast Material is a quick and efficient way of assigning materials.
- Quick Layer as it's name suggests allows you to create layers in a click without messing with the layer editor.
- Quick Smooth is a short and useful script that automatically sets your hard and soft edges based on their angle.Super useful when using ShapeShifter !

AMT is currently compatible with Maya 2016 - 2017 on Windows. Currently on version 0.25 and each new script added will push this number to 0.26,0.27,etc... until we reach 1.0, so you can expect to have a huge library of scripts ! :)
More information and download here for only $5!

Version 0.25 is the first release so if you encounter an issue with one of the tools please email to Adnan Chaumette

Related video: Instance Along Curve: Maya API Plugin Patch 1.1.0



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Download FStorm Render v0.2.2 for 3ds Max 2014 - 2017

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[ #Fstorm #3dsMax ]
FStorm Render v0.2.2 for 3ds Max 2014 - 2017 is now available for download.

Changes:

  -Focus picker
  -FAvoid whole image cleaning in case of region render
  -FRegion render for final render
  -FRT background image
  -FImage sequence support (didn't work for production render)
  -FBitmap crop
  -FBitmaps memory optimization (unconnected ones are not uploaded to GPU)
  -FStatic/dynamic noise option
  -FVertex color conversion
  -FVRay HDRI texture conversion
  -FPhysical camera conversion
  -FImproved glare (sharper rays)
  -FBox preview for fstorm proxy

bug fixes:

  -FSlow time bar scrolling with opened material editor
  -FCrash during octane medium node conversion
  -FIncorrect face normals with motion blur
  -FIncorrect converter options reading

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download here. Discuss on Fstorm Group, Fstorm Forum

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V-Ray Material Presets Pro v4.0.1 for 3ds Max 2013 - 2017

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[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.0.1 for 3ds Max 2013 - 2017 is now available.

>> See Also: V-Ray 3.3 for 3ds Max Review by Hammer Chen


Key Features

  -882 V-Ray material presets and templates.
  -Compatible with SolidRocks.
  -User Material Library manager.
  -Material Lab.
  -High resolution seamless textures.
  -Real-World Scale materials.
  -The list of content grows permanently.
  -Friendly and simple interface.
  -Useful for V-Ray newbies, average and power users.

Changes for v4.0.1 are:

- The installer now finds 3ds Max Design paths
- The installer now includes all required additional plugins
- Fixes map paths on some materials
- Fixes Real-World map size scaling for some materials
- The UNC path resolver can now be enabled/disabled
- Optimizes the user library thumbnails handler a little

Download


V-Ray Material Presets Pro v4.0.1 is compatible with 3ds Max 2013 – 2017 | V-Ray 3.4 and above | 64 bit and costs €195.

Related video: Real Displacement Textures Vol 2


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mocha Pro 5 for Nuke & Fusion

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[ #NUKE ]
New mocha planar tracking plug-­in delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.

Boris FX & Imagineer Systems announce mocha Pro 5 plug-­in for OFX. mocha Pro’s highly regarded visual effects software has been used on countless high profile film and television projects including Game of Thrones, Star Wars:Episode IV and The Walking Dead.

>> See Also: Learn Mocha

The new OFX plug-­in capability now gives artists running The Foundry’s Nuke and Blackmagic Design’s Fusion Studio the added capability to launch mocha Pro directly from the host application for an efficient visual effects workflow. mocha Pro 5 plug-­in for OFX is available on Windows, OS X and Linux operating systems.

“Compositors are loving the improvements found in the new mocha Pro plug­-in,” says Ross Shain, CMO of Boris FX and Imagineer Systems. “We’ve updated the planar tracking algorithm to take advantage of OpenCL video processing and speed increases on high resolution projects are tremendous.” Shain continues, “While mocha has played a role in VFX projects for years, the ability to now launch directly as an OFX host plug-­in helps artists quickly access tools for advanced tracking, roto, object removal and image stabilization without the added hassle of managing multiple applications and projects. Jumping back and forth between mocha and Nuke or Fusion has never been easier.” Imagineer’s partners and customers are also appreciating the new OFX plug-­in.
“mocha Pro is well regarded in the visual effects & finishing community as a complementary tool for NUKE users,” says Sean Brice, NUKE product manager at The Foundry. “Imagineer’s new OFX plug-­in integration gives NUKE artists the option to work with mocha within a
 NUKE project, streamlining the mocha and NUKE workflow.
According to Brigitte Bourque, Digital Effects Supervisor at award­-winning studio FuseFX, “mocha Pro is an essential tool in our NUKE pipeline. The compositor is the steward of the work we are entrusted with. That means getting the work out on time and on budget. Every one of our compositors uses mocha Pro to help make that happen.”

New in mocha Pro 5

● New Plug-­in for OFX. mocha Pro 5 is now available as a plug­-in option for OFX capable host editing and effects applications. This new capability adds unique tools for planar tracking, masking, and object removal and makes them fully accessible in The Foundry’s Nuke and Blackmagic Design’s Fusion Studio. (support for other OFX host support coming soon)
● Open CL GPU tracking performance: mocha planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking on high resolution sources.
● Improved online licensing mechanism allows users to easily activate/deactivate a license and run mocha Pro on their computer of choice.
● Improvements & bug fixes: including improved layouts, faster project saving, and much more.

mocha Pro 5 OFX for Fusion Quick Start tutorial

Availability

New pricing: With a list price of $695 and upgrades starting at $395, the mocha Pro 5 plug-­in option is the most affordably priced release to date.
Price List: (USD) mocha Pro 5 Plug-­in Option:
● Plug-­in Option: OFX (Full) $695
● Plug­-in Option: OFX (Upgrade from mocha Pro 4) $395
● Plug-­in Option: Multi-­Host (Avid, Adobe, OFX) (Full) $995
mocha Pro 5 Standalone Application: $1,495
Cross Platform, floating licenses for enterprise customers are available by request.

mocha Pro 5 for Nuke & Fusion is available as annual Subscription Option:
● 1 Year Subscription includes: Standalone Application + Multi­-Host Plug-­ins $595
Related video

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SLiB VPR 2.0 for Redshift in Maya

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[ #adskMaya ]
Leuchtkrafthas launched a new plugin for Autodesk Maya called SLiB VPR for Redshift. This is a viewport render solution for the Redshift GPU renderer within Maya.

>> See Also: Redshift for Houdini tutorial 1 - Introduction

Features of SLiB VPR:
  -Select Objects directly in the RenderView
  -Navigate in Renderview
  -dynamic render resolution
  -global Shader override for easy debugging (AmbOcc, Checker, Front/Back, UV)
  -Isolate Objects or even single Shading Nodes
  -RenderZoom
  -Isolate Lights
  -Set Focal Point directly in Renderview
  -display AOVs in Renderview
  -easy record and playback of IPR preview animations
  -store snapshot images with camera and light position / angle for easy recovering


Related video: Download Redshift for 3ds Max demo


Availability

SLiB VPR works with Maya 2015 - 2016.5 Windows OSX OSX and Redshift v.2.0.56+

More information and get it for $15.00 here
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