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Unity Releases New Offline Render 1.8 Update

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[ #Unity #Rendering #plugin #Realtime #news ]
Unity has just released their new Offline Render 1.8 plugin which allows users the ability to render in Real Time. It also allows users to capture a game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. It supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture. Another interesting thing is the ability to render Unity scenes and take them into a standard post-production pipeline using your favorite compositing software. Check below for the availability.

>> See Also: Unity 5.6 now Available

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
Offscreen rendering for higher resolutions
Capture UI
360 monoscopic render output in PNG
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Availability
The Offline render can be purchased from Unity's asset store for $30.
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