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Export Houdini Camera to After Effects using Free Python Tool Houdini 2 AE


Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017

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[ #Corona ]
Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 with some pretty cool features and improvements. Its focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability

>> See Also: Free Download Corona Materials

New Features:
Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.

VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.

LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.

Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

Smaller Improvements
  -CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures.
  - Making refraction glossy no longer darkens the material
  -Added option to denoise individual render elements
  -A checkbox for each render element allows you to enable Denoising for that element.
Added temporal consistency option to Corona Scatter

When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes.
  -CoronaOutput map has new controls: brightness, saturation, contrast.
  -Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format
This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog.
  -Partial support for 3ds Max ART Renderer’s Physical Material added
Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported.
  -Lowered memory footprint when using more than 255 lights
  -Unchecking the Cast Shadows property now has a more consistent effect
Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots.
  -Improved parsing of scenes with a LOT of Scatter instances by about 50%
  -New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general.
  -Contrast can now have negative values that lower the original image contrast.
  -Color Tint is now accessible from the VFB
This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB.
  -Corona Proxy Exporter was updated to version 0.96.
  -Corona Converter Script was updated to version 1.29.


Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D

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Forest Pack 5.2 for 3ds Max 2010 - 2017

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[ #3dsMax ]
Itoo Software has announced that Forest Pack Pro and Lite 5.2 are now available. This update includes several important fixes and improvements. Please see the release notes below for details. To download the installer, log into your User Panel and go to the My Products section.

>> See Also: How to use Forest Effects

Full release notes:

  -Improved Forest Effect to scatter items on displaced surfaces. The process is simplified and surfaces can now be any shape before being displaced.
  -Fixed bug which would create duplicate names with imported library objects (in 'forest_templates' layer).
  -Fixed warning error in Octane with disabled Forest objects.
  -Fixed Areas->Paint tool when using large brush on detailed areas.
  -Fixed bug updating first frame rendered by a node on Backburner jobs (Mental Ray only)
  -Added General->Log Level. Setting it to Normal/Debug, Forest generates extra information while rendering. Max log file is stored at:
C:\Users\\AppData\Local\Autodesk\3dsmax\\ENU\Network\Max.log
  -Added log information when rendering with Mental Ray. Check it at "Rendering->Render Message Window", or in Backburner logs.
  -Fixed rare crash in V-Ray with Fake Shadows.
  -Custom Edit uses local axis of each item, instead axis of the Forest object.
  -Fixed updating issue with Forest Edge.
  -Fixed crash on Max close.
  -Added support for long paths in registry configuration values.
  -Fixed errors in Corona material library.

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Download FStormRender v0.3.4 for 3ds Max 2014 - 2017

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[ #FstormRender #3dsMax ]
FStormRender v0.3.4 for 3ds Max 2014 - 2017 is now available for download

>> See Also:


Changes:
  -Normal map support (FStormBitmap texture has an option normal map bump)
  -Improved displacement quality for fstormbitmap texture in monochrome (gray scale) mode. (can read 16bit images directly)

Download


Download FStormRender v0.3.4 for 3ds Max 2014 - 2017 here

Related video: Fstorm for 3ds Max: LaFerrari by Juan Garcia



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Download GeoTracker Beta v5.2 for NUKE

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[ #NUKE ]
GeoTracker is a Nuke plugin for model-based single view object and camera tracking.

>> See Also: Premultiplication workflows in NUKE

Main Features

  -Accurate tracking of rigid objects.
  -Easy to use. Only important user-dependent parameters are shown in the UI while a lot of hidden parameters are intelligently calculated internally.
  -Fast. GeoTracker was developed while working on a film that required a lot of match moving. The crucial task was to speed up the tracking process as much as possible. We believe that GeoTracker significantly reduces the amount of “manual labor”.
  -GeoTracker makes it possible to create and adjust tracking information right inside The Foundry Nuke. It can shorten your workflow significantly. You don’t need to switch between applications and perform export/import when some inaccuracies are detected.
  -Native. It’s created using all strengths and possibilities of The Foundry Nuke API.
  -It’s just a beginning. When using GeoTracker, please keep in mind that it’s only a beta version
What’s New in Beta v5.0
  -Changed node type: GeoTracker is geo node now. GeoTracker's output can be used directly and results can be viewed in 3D in the native way.
  -Default camera: connecting default camera node is no longer reqired for tracking, positioning, e.t.c. Now an internal default camera, which can be easily exported, is used.
  -Minor interface changes and performance improvements.

Download


Download GeoTracker Beta 5 for NUKE here! Download Demo material
Related video: V-Ray 3.3 for NUKE

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Download Fstorm Render for 3ds Max

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[ #FstormRender ]
Check this for the update and Download Fstorm Render for 3ds Max. For more and discuss please join Fstorm Render Facebook Group or check Fstorm Render tutorial

Fstorm Render v0.3.5 for 3ds Max 2014 - 2017 [updated 19th Oct 2016 ]

Changes:
  -Standard bitmap crop setting conversion
  -Corona bitmap crop setting conversion
  -Color burn and color dodge modes for fstorm mix
  -Composite texture conversion
  -Fitting image to window during RT opening
  -Invert option for fstorm bitmap

Fixes:
  -Motion blur rendering crash

Download


Download Fstorm Render v0.3.5 for 3ds Max 2014 - 2017


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Download Tabby Cat for Modo

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[ #Modo ]
Mechanical Color unveiled Tabby Cat - a plugin for MODO which improves the default tab key behavior. It's simple, straightforward, and solves a lot of common problems for new and experienced users alike

>>Products rendering with MODO


Tabby Cat changes the default Tab key behavior in the following ways:

  -Catmull-Clark subdivs are used by default.
  -It always smooths or un-smooths entire polygon islands. (It never creates mixed meshes.)
  -It works in all component selection modes.
  -Aligns flipped polys.
  -Corrects mixed face/subdiv meshes.

Download


Download Tabby Cat for Modo
Just use System > Open Content Folder and drop your kit into the 'Kits' directory.
To temporarily disable a kit, use System > Toggle Kit Enable > [kit name]
To uninstall, remove the kit from the Content/Kits folder.


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Ornatrix v5.0.3 for 3ds Max

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[ #3dsMax ]
Ephere Inc has announced that Its new update of 3ds Max powerful plugin for creating hair, fur, and feathers Ornatrix 3dsmax v5.0.3 is out!

>> See Also: Creating Lion Fur using Ornatrix for 3ds Max

Changes and Features are:
+ New: Ground strands modifier uses "Detach Roots" toggle instead of "Ground" button. It also participates in new global hair detach fucntionality.
+ New: Delete button deletes grooms in Groom dialog
+ New: Added Strand Cache modifier capable of storing output hair and guides if input stops being valid.
+ New: Detached hair grooms automatically store and use cache modifier to preview output hair while it is detached
* Fixed: Grooms dialog not showing icons for entries in Max 2017
* Fixed: Near-zero length strands cause popping when meshed
* Fixed: Crash when reducing guide point count before Edit Guides modifier and brushing guides

Availability


Ornatrix v5.0.3 for 3ds Max is available for customer here
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FumeFX v4.0.6 for 3ds Max 2012 - 2017

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[ #FumeFX ]
Sitni Sati has announced FumeFX v4.0.6 for 3ds Max 2012 - 2017 is now available

>> See Also: Download FumeFXLightArray v1.0 for 3ds Max

Changes for FumeFX v4.0.6 are:
- The FumeFX-FumeFX Source 'Set' option now works properly
- Turbulent Noise now works properly
- Very fast particles from ParticleFlow are now applied on the opposite side of the source
- FumeFX Burn now works properly with Max 2015 and 2016


Available


FumeFX v4.0.6 for 3ds Max 2012 - 2017 costs $845 here
Related video: Fume FX Fire with setting combined

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Download Video Copilot FX Console for After Effects CC

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[ #AfterEffects ]
Video Copilot announced new After Effects workflow plug-in called FX Console is now available for free! Speed up After Effects by making it work your way! Manage design progress with the new Snapshot tool and find the effects you need instantly

>> See Also: Learn After Effects

Main Features:

  -Access FX & Presets quickly
  -Create FX Shortcuts
  -Create FX Overrides
  -Customize FX Search
  -Export Snapshot with PNG
  -Access Multiple Snapshots
  -Automatic Snapshot Tool & Gallery
  -Sample colors from Gallery
  -Re-import directly from Gallery
  -Dockable Panel & More!



Download


Download Video Copilot FX Console for After Effects CC here. It works with Adobe After Effects CC and above (Including CC 2014)
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Maxon and AMD is working on Radeon ProRender for Cinema 4D

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[ @MAXON3D # ]
MAXON, the leading developer of professional 3D modeling, animation, painting and rendering solutions, today announced MAXON and AMD have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s powerful and intuitive Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both Mac and Windows.

>> See Also: Join AMD Radeon ProRender Facebook Group


Radeon ProRender (formerly previewed as AMD FireRender) is part of AMD’s GPUOpen initiative which provides developers with open-source technology to leverage GPU computing. Radeon ProRender is a state-of-the-art unbiased path tracing renderer and physically-based material system. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combinations of multiple disparate GPUs.

“MAXON is committed to empowering designers on all hardware platforms and operating systems. Radeon ProRender provides creatives with an efficient and intuitive solution to share their artistic vision,” said Oliver Meiseberg, Director Product & Partnership Management at MAXON. “We’re excited to deliver an outstanding integration of Radeon ProRender within Cinema 4D, and to contribute our own rendering expertise to the open-source project.”
Related video:

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Ornatrix v5.0.4 Beta for 3dsmax

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[ #Ephere ]
Ephere Inc has announced that Ornatrix 3dsmax Beta v5.0.4 is out

>> See Also: Ornatrix for 3d Max tutorial: Guide selection sets and hair strip UVs


+ New: When Remember Positions option is on in Hair from Guides modifier viewport previews the cached hairs
+ New: Ground strands operator assigns base surface as distribution object when creating a groom
+ New: Ability to add a groom which has base curves and ground strands modifier to a mesh
+ New: Added strand group option to MeshFromStrandsModifier, allowing multiple mesh branches to mesh different parts of hair
+ New: Right clicking while dragging a brush in Edit Guides cancels current action
* WIP: Hair from Particles object and Guides from Particles modifier
* Fixed: Strand groups are not automatically updated by HairFromGuidesModifier
* Fixed: All topology based orientation options are on by default and have tooltips
* Fixed: Frizz causes jaggy results when applied above dynamics or wavy hair

Availability


Ornatrix v5.0.4 Beta for 3dsmax is available here
Related video:

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Download Corona for C4D Alpha 6 RC1

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[ #Corona ]
Corona for C4D Alpha 6 RC1 is now available for download with the latest feature set from the recently released Corona 1.5 for 3ds Max over to Corona for C4D.
So what are some of the most significant new features from the 1.5 Core that appear in A6 RC1?

  -Interactive LightMix,
  -Bloom & glare, filmic tone mapping and other VFB post-processing features (accessible both through Corona VFB and C4D Picture Viewer),
  -PBR materials,
  -Image denoising,
  -Much faster displacement processing,
  -… and many, many more (complete list coming with the final A6 release).

Download


Download Corona for C4D Alpha 6 RC1 here

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Download Cullinator Script for Autodesk Maya

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[ #adskMaya ]
Author of 101 Autodesk Maya Tips - Dave Girard recently shared Cullinator Script for Autodesk Maya which can be used to interactively adjust near clip values for a camera in a handy floating window. This can also be used to correct Z-fighting – if you find you are seeing that, just increase the near cull slightly and it will go away

>> See Also: Learn Animation


Download


Download Cullinator Script for Autodesk Maya here . To run it, put the script in one of your Maya script folders and run “cullinator;” in the MEL command line.
via
Related video: Making of: Koi fish pond by Antonis Fylladitis

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ANIMA v2.1.2 for 3ds Max

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[ #3dsMax #Anima ]
AXYZ has announced that The Crowd Simulation Software ANIMA v2.1.2 for 3ds Max is now available and it's free update for already user.

>> See Also: Download Anima v2.1.2 for 3ds Max Demo


BUG FIXING
▪ anima: Structural changes to the application updater. A manual update to 2.1.2 will be required for future updates to appear.
▪ anima: Fixed an issue where actors below a certain height (like children) would not be properly assigned to a seat when using a sitting animation.
▪ anima Plugin: Export pack methods used by other applications will now create the directory if it does not exist.
▪ 3DS Max Plugin: Fixed a mesh corruption issue with external renderers (like VRay) on 3ds Max 2017.

Download


Free updare or Download Anima v2.1.2 for 3ds Max Demo here https://goo.gl/opmoU4

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Stardust Plugin for After Effects

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[ #AfterEfects ]
Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  -Modular 3D particle system for After Effects.
  -Node based interface to easily build complex systems in a single 3D space.
  -Add or replace smart presets in one click.
  -Replica, a unique tool to replicate particles in many exciting ways.
  -Countless particle effects for both 3D and 2D looks.
  -Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  -Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  -Splines, animatable as paths and emitters.
  -Containers to enclose and/or emit particles in a sphere, box or 3D model.

Particles
One Tool, in a single 3D space, all on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A breakthrough, easy-to-use, node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer. This makes it super easy to create simple or complex particle systems to achieve new and exciting results.

Replica
Rethink what a particle system can do! Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique designs: organic, techy, the options are limitless.
Space Deformers
Spheres, boxes, 3d models, displacement maps and more can be used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract particles over time.

Smart Presets
The easy-to-use smart preset browser allows you to load an entire setup, node or single parameter with a single click. There are loads of stunning presets to choose from. You can also replace your existing node tree with a preset in one click.

Splines
Defined using After Effect's lights, create 3D lines or particle emitting 3D paths to create looks not easily achieved otherwise.

Grids
With Stardust's unique and easy-to-use modular workflow grids can be used as a starting point for endless options and dazzling results.
3D Models
Particles can be emitted or enclosed along a 3D model's vertices or volume.

Text & Mask
Particles can be emitted from live text and masks, either from their volume or edges. Paths can then be trimmed, offset and controlled in many ways to create never seen before effects.

All in One Tool
Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.
Single 3D space
There are countless benefits to having everything in a single 3D space. Focus on creating!

Availability


Stardust is coming soon

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Brusherator for Photoshop CC+ - a panel with brushes

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[ #Photoshop ]
Brusherator is panel for brush presets, tool presets and stuff for Photoshop CC+ by Sergey Kritskiy

>> See Also: Perspective Tools v2.1 for Photoshop CS6 - CC 2016

Features:

- Several types of buttons: tiny text buttons, larger auto-generated and custom thumbnail buttons;
- Possibility to keep your Brush presets and Tool presets on the panel;
- Additional optional panel for larger previews;
- Brush size is inherited no matter what brush size is in the preset (and this can be overridden for particular presets);
- Alternatives: a different variant of the preset on the same button;
- Shelves for different tasks;
- Hotkeys to toggle Brusherator visibility and Alternatives.

Availability


The extension is available on Gumroad
also, Perspective Tools 2 is discounted by 35% for two weeks here!

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V-Ray 3.5 for 3ds Max is coming with Adaptive Lights

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[ #Vray #3dsMax ]
Tomasz Wyszołmirski from Dabarti has shared a sneak peek of V-Ray 3.5 for 3ds Max, it's Adaptive Lights. This feature will allow you to speeds up rendering huge amounts of lights

>> See Also: How to use V-Ray Volumetrics

He shown some image which has render time reduced from 43:37 to 10:29
Here is the analytics compared to Probabilistic Lights or Full approach
That's incredible fast with about 4 times faster. Tomasz shared few think in his mind after testing
  -Probabilistic lights are not universal solution for scenes containing huge amounts of lights.
  -It’s smart, it adapts to the conditions of scenes and users don’t have to worry about playing with settings as much as they had with Probabilistic lights.
  -New approach is more universal and compared to Probabilistic Lights it will be a lot faster.
  -More lights = bigger the difference. It will render very fast regardless of number of lights does not matter.
  -It’s good to complain that something is slow ;)…

More detail please read Dabarti's blog post. And looking forward to have V-Ray 3.5 for 3ds Max soon.

VRscans Library


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V-Ray 3.0 for Revit 2015 - 2017

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[ #Chaosgroup #Vray #Revit ]
Chaosgroup has announced V-Ray 3.0 for Revit 2015 - 2017 is now available. This is a professional rendering plugin tailored to the unique needs of architects and designers with many cool feature like Interactive Rendering, Design-friendly interface. Also it has mostly cool feature from V-Ray plugin for other application such as Denoiser, Physical materials

>> See Also:
Subscribe CG Plugins


  -Design-friendly interface: Quickly balance quality and speed with V-Ray for Revit’s render presets. Work in draft mode for early iterations and switch to high quality for presentations.

  -Interactive Rendering: Render interactively while you design. Fine-tune lights and materials and see the results right away.

  -Physically-based Lighting: Accurate options for IES and HDR image-based lighting, as well as support for Revit Sun and Sky.


  -Real-world cameras: Simulate photographic cameras from Revit’s native camera views.


  -Physical materials: Automatically convert Revit materials to V-Ray’s physically-correct format. Fine-tune material properties using the V-Ray Material Editor.

Diagrammatic materials: Easily make scenes look diagrammatic or like a scale models with material presets such as basswood and foam core.

  -Section boxes: Render sections easily with full support for Revit's native section boxes.


  -Denoiser: Automatically removes artifacts and noise, cutting render times with GPU-accelerated denoising.


  -Aerial perspective: Add realistic atmospheric depth with aerial perspective and environment fog.


  -V-Ray frame buffer: Fine-tune your render’s color, exposure, and more directly in V-Ray’s frame buffer.

  -Virtual reality: Verify designs at 1:1 scale in popular VR headsets like Google Cardboard, Samsung Gear VR, Oculus Rift and HTC Vive.


  -V-Ray Swarm: New web-based distributed rendering to speed up rendering by using the power of all available desktops and render nodes.


  -Export to V-Ray Standalone: Export a ready-to-render scene from Revit to V-Ray Standalone.

Availability


V-Ray 3.0 for Revit works with Revit 2015, 2016, 2017 and supported Operating Systems Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10
You can buy license starting €500 or rent starting €80 per month. More detail can be found here! To request an evaluation copy, please contact a reseller or sales@chaosgroup.com

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Mocha Pro v5.2 for NUKE, Fusion & Vegas Pro.

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[ #Compositing ]
The mocha Pro 5.5 plug-in option runs inside The Foundry's NUKE bringing increased efficiencies to VFX pipelines. Now, mocha's powerful and popular planar tracking, roto and object removal tools are available as an integrated OFX plug-in for NUKE, Fusion & Vegas Pro.

>> See Also: mocha and Nuke Basics workflow

mocha Pro 5.2 features:

  -GPU accelerated planar tracking
  -Advanced roto tools
  -Object Removal & clean plating
  -Lens correction
  -Stabilization & Smoothing
  -Insert Module w/Mesh Grid Warp
  -mocha Pro v5.2 for OFX now supports floating license options for teams!

Availability


More detail can be found here!
>> Related video: Mocha Customer Show Reel 2015


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