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New Features in HDRI Studio Rig 2.142 for Cinema 4D

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[ #Cinema4D #HDRrig #Featured ]
HDRI Studio Rig is a lighting plugin from Greyscalegorilla that simplifies image based lighting in Cinema 4D*.Add perfect Global Illumination lighting and reflections to your scenes with ease with HDRI Studio Pack. Over 70 custom made HDRI studio images and custom HDR rigs were made to light your scenes, animations and products. These HDR Images were captured from Professionally lit 3D product studios so your renders look just like the pros.

UPDATE TO HDRI STUDIO & BROWSER TO VERSION 2.142

New Features :
*HDRI Studio’s Icon can be double clicked in the Object Manager to open HDRI Browser quickly.
*New “Show all” feature in HDRI Browser to view every single HDRI in your collection at one time.
*HDRI Browser remembers all settings when layout is saved
*HDRI Studio and Browser are now compatible with Cinema 4D’s Take system so you can quickly iterate through different looks.
*In R18 HDRI Browser loads the low-res version of the selected HDRI into the viewports “Environmental override” channel. This allows a realtime preview of the HDRI in the viewport when OpenGL with Reflections is turned on.
*HDRI Browser can be linked to remote “Packs” folder via the “Change Directory” option. This allows for a large collection of HDRIs to live on a different drive and for multiple versions of C4D to share the same folder saving you from having to duplicate potentially tens of gigabits worth of HDRIs
More information

>> See Also: Download Fast Spline Connector tool for Cinema 4D


Available

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Create and control randomness easily with Randomatic - v1.0 in After Effect

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[ #Random #Aftereffect ]
In this video, Romain Cousin will show you how easily to create and control randomness on any type of properties in After Effects. You have the choice between 3 animation options:Static random, Animated random, Wiggle and there are 3 different options for randomising the colors: Gradient, Palette, HSL.
Download here

>> See Also: Download Color Vibrance V1.06 for After Effects

Available

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V-RAY FOR C4D 3.4 RELEASED

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[ #VRayforC4D #RELEASED #Rendering #Animation ]
V-ray for C4D 3.4 released with a massive update, features also integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.4 using the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast, and architectural design projects for nearly 20 years.

>> See Also: RealFlow for Cinema 4D





There are a ton of new feature with 3.4 version such as :
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance.
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
Visit VrayforC4D for more information

Download

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V-Ray 3.5 for 3ds Max is COMING SOON

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[ #Vray #3DsMax #Comingsoon ]
V-Ray 3.5 for 3ds Max is coming soon! Tthere is a bunch of features include ability to add VRayScene object node to import .vrscene files in 3ds Max, NVIDIA MDL support, V-Ray GPU enhancements, and reworked lens effects.

>> See Also: Creating Realistic Fabric material with Microfibers

Available

>>Related video : V-Ray 3.5 for 3ds Max: V-Ray Clipper in V-Ray GPU

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Download NUKE Color Correct Manager gizmo

Color Marker V2.0 - Outliner management script for Autodesk Maya

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[ #Colormaker #Script #Maya ]
Color Marker is a small Outliner management script for Autodesk Maya that will allow you to add some colors in Outliner and Viewport(object(mesh) wireframes, locators, curves, deformers, joints, emiters...) making it way easier to see and arrange stuff if you are dealing with heavy scene.
In Color Maker V2.0, there are some updates :
*Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters...
*Set same color for the Outliner and in the Viewport at the same time
*Color correction for Outliner

>> See Also: Edit animation clips non-destructively with Maya's Time Editor

Available

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PSD-manager 4 for 3ds Max 2013 - 2017

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[ #3dsMax ]
cebas Visual Technology announced the immediate availability of psd-manager 4.0 - the multi-layer PSD exporter for Autodesk 3ds Max. The update provides new features and support for 3ds Max 2017

New Features:


Adjustment layers for a non-destructive workflow


  -Save 3ds max Gamma correction as precise Photoshop Adjustment Layer in the PSD file
  -  -Precisely matches 3ds max Gamma correction
  -  -Allows to correctly compose render elements in linear space within 8/16 bit PSD files

  -Save V-Ray color corrections as Adjustment Layer (embedded LUT)
  -  -Start tonal adjustments in the V-Ray framebuffer, then improve or revert as needed within Photoshop

Improved Render Elements Output:
  -New Auto-Sort mode keeps layers organized continuously
  -Render elements can now be encloed into a global layer group
  -Per render element control over Gamma correction and V-Ray color corrections
  -Updated built-in presets for over 200 render element types

Named Selection Sets Output:

  -3ds max Named Selection sets can now be used for quick and easy creation of masks
  -User friendly, since no IDs need to be assigned to create masks for arbitrary groups of objects
  -Masks can be exported as layers (Alpha Matte, Luminance Matte, Render Cut-out) or channels

Corona Renderer Support:

  -psd-manager now supports Corona (Rendered Image Output and Render Elements Output)
  -Built-in presets apply correct blending mode, layer visibility, layer order etc. for all Corona render elements
  -Auto-sort mode ensures Framestamp, Beauty, Bloom & Glare are on top of the stack and all Masking and Light Select elements stay among their own kind
  -Automatic Corona CMasking_Mask render element splitting & naming

V-Ray specific improvements

  -Optimized workflow for V-Ray Denoiser
  -  -Denoiser elements are automatically arranged on top of other layers
  -  -Gamma correction is applied to Denosier layer but not to elements that need to stay in linear space for back-to-beauty compositing
  -  -Optionally exclude render channels generated by V-Ray Denoiser from export
  -Export V-Ray color corrections as Color Lookup Adjustment Layer (LUT based)
  -New built-in presets for V-Ray Render Elements (Denoiser, NoiseLevel, MtlReflectIOR, OptionRE )
  -V-Ray color corrections are automatically applied to specific render elements only (RGB, Denoiser, ObjectSelect, MtlSelect)
  -V-Ray color corrections can be enabled per render element
  -VRayMtlSelect and VRayObjectSelect elements now use layer transparency by default

PSB Format support (Photoshop Large Document Format):

  -Creation of Photoshop documents over 2 gigabytes in file size or 30000 pixels in resolution is now supported
  -Automatic switching to PSB format when the limits of the PSD format are exceeded (no re-rendering required)

Improved Scene Layers Output:

  -List of scene layers is now shown as a hierarchy, sorted and resizable
  -Scene layers appear in order of the flattened hierarchy in the PSD file.
  -Empty layers are filtered out even when objects are just obscured or outside the field of view

Other new Features and Changes:

  -3ds max 2017 support
  -Custom dithering algorithm to avoid noticeable patterns of standard 3ds max dithering
  -Option to show or hide all masking layers
  -Support for ART Renderer render elements export (added workaround for ART bug)
  -Simplified deployment and updates using Cebas Product Manager

Pricing & Availability


psd-manager 4.0 is now available at the cebas shop starting from 5$/5€ a month (one year license). Licensing options now include both perpetual (Full 159$ / Upgrade 79$) and rental licenses. Prices may vary depending on the region you are located in. All purchases of psd-manager 3 made in 2016 will be upgraded to psd-manager 4 at no charge. The free upgrade can be ordered until end of March 2017 using this email form. Please contact info@cebas.com if you have any questions.

Related video:



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Weight Driver - RBF Mode Plugin for Maya

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[ #Maya #Modeling ]
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses.
This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.
Download Plugin

>> See Also: Mental ray for Autodesk Maya is Faster, Easier - and FREE

Available

>> Related video: Phoenix FD 3.0 for Autodesk Maya Beta

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Cloud sculpting and rendering plugin ELEMENTACULAR 1.5 for Maya Now Available

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[ #Cloud #Sculpting #plugin #Maya ]
The plugin support directly for rendering, sculpting clouds through OpenDVB is available now. Elementacular allows you to design cloud shapes through Maya mesh operations while continuously visualizing beautiful volumetric clouds directly in the viewport -- interactively and in high quality. The export to OpenVDB allows the cloud to integrate seamlessly with the rendering of the entire scene -- no more postproduction and composition needed to integrate the Elementacular clouds in your final image.

The major changes in Elementacular 1.5 :
*OpenVDB export.
*Support for all Maya versions 2014 all the way up to 2017 update 2.
*Support for newest NVidia Graphics cards.
*Support for AMD Graphics cards.
*A new licensing system.
*Fixed several flickering issues seen when moving a cloud out of a cameras view space.
*Several performance tweaks and bug fixes.

>> See Also: Weight Driver - RBF Mode Plugin for Maya

Availability

Download Elementacular 1.5

>>Related video : ClonerMulti v1 0 for Autodesk Maya

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Scale Master Plugin for Pixologic's Zbrush 4R7 P3

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[ #Zbrush #3DPrinting #Plugin ]
The Scale Master Plugin allows you to choose what size your model should be converting the model to generic units resembling mm. With this size now being a constant your files will now append and insert at the correct size and dimensions giving you greater control when dealing with scan data or models for 3D Printing.
This plugin requires ZBrush 4R7 P3 x64. This plugin has had limited testing and could contain potential bugs; please save your work before using.

>> See Also: ZSceneManager 1.2 for Zbrush 4R4 - 4R7

Availability

Download Scale Master Plugin

>>Related video : Download Z Cnc v1.0 for Zbrush

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Marmoset Toolbag Scene Importer for Unreal Engine

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[ #Marmoset #Import #UnrealEngine ]
The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It could cut down on re-work by using the Toolbag Scene Importer to load your Toolbag 2 and 3 scenes directly into Unreal Engine. On import, your models and textures will be loaded, materials automatically set up and an optional blueprint object created. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard.

>> See Also: NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4



Some technical Details :

Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files


Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.


Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc


Availibility

Download Example .tbscene File and Toolbag Scene Importer

>>Related video : Redwood Forest Unreal Engine 4 by Simon Barle


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Corona 1.6 for 3ds Max Daily Builds preview

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[ #3dsMax #Corona ]
Check out the video showing Corona 1.6 for 3ds Max Daily Builds preview. This is a preview of in-development features, so things may change before the final release.

>> See Also: Corona for 3ds Max tutorial: Dome mapping mode

A preview video taking a look at some of the features already in the daily builds of 1.6 from December 2016, including
- improved sampling of HDRIs with high contrast (e.g. embedded sun)
- Curves in the VFB, Triplanar mapping
- soft edges for render regions
- pan and zoom in the VFB during interactive rendering
- render directly to non-panoramic stereo images


For information on trying out daily builds please go here!

>> Related video: Corona Renderer 1.5 for 3ds Max 2012-2017

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Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX

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[ #AfterEffects ]
Mosaic Plugin is for After Effects, Motion, Premiere Pro, and FCPX from Yanobox. It lets you create a wide range of effects based on real time pixel texturing and adaptive tiling. Mosaic includes several procedural recipes but the most exciting use comes with the import of your own motifs to create amazing graphic effects.

>> See Also: Buy Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX



Dynamic Texturing
Use a comprehensive set of tools to constrain, balance and animate the texture fragmentation over your content.
Mosaic smart texturing algorithm organizes and warps the details to help you in the production of stunning composites.
ASCII Effects
Compose authentic ACSII effects and sophisticated versions of the principle painting your footages with custom set of characters. Mosaic supports any monospaced font. Texturing is performed in a coordinate space independent of the viewer and lets you zoom into the effect to create sharp close-ups.
Recursive Details
Setup complex animated graphics from a small group of elements assembled on a grid. Apply Mosaic to gradient ramps, fractal noise, or any luminance map you imagine, then play with masks and adaptive tiling to localize the tesselation and quicly produce massive motion graphics.
Fully Integrated into After Effects
Fly into the motifs or create dynamic textures for your 3D models.
Mosaic natively supports the After Effects Camera. This allows for seamless integration with other industry standard plugins also compatible with the 3D environment offered by AE.
Wireframe Overlay
Enhance the mapping with sharp borders, triangulations, crosses and grid overlays or transmute the footage into wireframe patterns.
Large Collection of Expandable Effects
Mosaic comes with a collection of over a hundred customisable presets and FCPX Templates based on procedural and original texture atlases. This library was created as a starting point and to inspire the creation of your own motifs made of simple grid of images, graphic elements, or video loops.
The following thumbnails show a sample of the included recipes applied on simple coloured gradients.

Mosaic supports Adobe After Effects, Adobe Premiere Pro (CC - CC2017), Apple Final Cut Pro X 10.2 - 10.3 and Apple Motion 5.2 - 10.3 on macOS

Availability

More details here
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EasyTerrian Creation script for Maya

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[ #Terrain #Maya #EasyTerrain ]
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya

Availibility

Download free Easy Terraian

>>Related video : Creating Flooded walkway with Real Displacement Textures

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HDRI Link Plugin - New Greyscalegorilla Plugin for Octane and Arnold in C4D

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[ #HDRI #Plugin #C4D ]

The Greyscalegorilla Story

Greyscalegorilla INC from Chicago IL was started to give Motion designers and 3D artists the tools, training, and tutorials to help them make their best work. They have been serving the 3D community for over 8 years and have helped over 100,000 students and artists make their best work. (greyscalegorilla.com)

Their Top Class Cinema 4D Plugins are used by over 40,000 customers including major studios such as Sony, Disney, Fox, NBC, ESPN, Microsoft, NFL, Samsung, Direct TV, and much more.

Company Facts

• They have shared over 350 free tutorials online in the last 8 years.
• Their yearly “Half Rez” event in Chicago draws over 300 people from all over the world to celebrate Motion Design as a career.
• Greyscalegorilla Plugins have been used to help make Blockbuster movie titles like Pacific Rim, Dynamic Sports graphics for The NFL, and have helped animate, texture and light thousands of commercials aired all over the world.
• Their “Intro To Cinema 4D” Training has helped over 50,000 people learn Cinema 4D. (https://greyscalegorilla.com/intro-to-cinema-4d/)
• All Plugins are created, designed and coded in USA.

Style Guide

• Greyscalegorilla is all one word spelled with a capital G “Greyscalegorilla”

HDRI Link™ is a new Cinema 4D Plugin from Greyscalegorilla INC. HDRI Link™ speeds up your lighting and reflection workflow when using third party renderers like Arnold, Octane, Cycles 4D, and Vray. Easily expand your HDRI Library with unique Greyscalegorilla HDRI Packs.


HDRI Link™ is a new Cinema 4D Plugin from Greyscalegorilla INC. HDRI Link™ speeds up your lighting and reflection workflow when using third party renderers like Arnold, Octane, Cycles 4D, and Vray.

Simplify your HDRI Workflow with HDRI Link and the included HDRI Browser. Just point and click in our custom HDRI Browser to easily try over 300 different HDRIs in your C4D scene no matter what Cinema 4D renderer you use.

Not finding the exact HDRI for the job? Easily expand your HDRI Library with unique Greyscalegorilla HDRI Packs.

Easily find the perfect Lighting and Reflections in Cinema 4D with HDRI Link™

>> See Also: 3 Advanced Xpresso Techniques in Cinema 4D


HDRI Link Example Renders

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Fnord releases ProEXR free

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[ #Plugins #EXR #Photoshop #Aftereffects #Premiere ]
Fnord software has announced that ProEXR, their popular OpenEXR Plugin for processing multi-channel EXR files in Photoshop, After Effects and Premiere Pro, open-source.

ProEXR lets you choose from all the compression options available in OpenEXR. Most EXR compression is lossless, but one of the most interesting options is a lossy method similar to JPEG, applied to the world of floating point. Using B44 compression and Luminance/Chroma sampling, HDR images can be crushed to a fraction of their uncompressed size, usually without visible artifacts, only in ProEXR.

>> See Also: Download Exr-IO for Photoshop


Other Features ProEXR included :

• Layered EXR output from an After Effects comp.
• Retention of EXR color space information.
• Support for both 32-bit and 16-bit floating point.
• Full control over alpha channel processing.
• Automatic EXR project set-up in After Effects and Nuke.
• Built with the latest OpenEXR libraries.
• Free, open source After Effects plug-ins for working with OpenEXR files and 3D Channels.
• Free, open source OpenEXR file support for Adobe Premiere Pro.

Availability and system requirements

ProEXR is available free under a GPL licence. The plugins are compatible with Photoshop CS3, After Effects CS3 and Premiere Pro CS6 and above, running on Windows or Mac OS X.

More on the Fnord software blog.

Download

ProEXR for Photoshop, After Effects and Premiere Pro for free
The source code from GitHub.
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PhoenixFD 3.00.02 for 3ds Max

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[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



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Writing/Reading from Modo to KATANA wih USD Plugin

Offline Render 1.1 for Unity is OUT

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[ #Unity #Plugin #Realtime #OfflineRender ]
Offline Render 1.1 is OUT! New features include, support for new Unity motion vectors and rendering at ANY desired resolution with offscreen rendering and 16-bit Half-float EXR output for proper HDR compositing.

New features

• Removed external dependency for creating EXR
• Support for 16bit EXR output
• Added new pass (Motion vectors)
• Offscreen rendering

>> See Also: Substance for Unity beginner tutorial

Availibitily

More detail and purchase Offline Render 1.1 for Unity here!
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HDRI Link for Octane and Arnold is RELEASED

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[ #HDRI #Arnold #Octane ]
Greyscalegorilla just released the HDRI Link plugin to speed up your Lighting workflow in Arnold, Octane and other third party renderers with HDRI Link.

Feature List

• Cinema 4D Tag Plugin
• Drag and drop simplicity
• Easy To Use Interface
• Compatible with most third-party renderers including (Arnold, Octane, Cycles4D, V-Ray for C4D, iRay, Redshift, and more)
• Fast loading GSG HDRI Browser
• Compatible with all GSG HDRI Packs and Collections
• Preview mode for fast HDRI Selection and Rendering
• Full Rez mode for high rez reflections.
• Store your HDRI Collection anywhere on your hard drive or attached storage.

>> See Also: HDRI Link Plugin - New Greyscalegorilla Plugin for Octane and Arnold in C4D


HDRI LINK Quickstart: Octane
HDRI LINK Quickstart: Arnold

Availibility

HDRI Link is now available on Greyscalegorilla website.
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