Quantcast
Channel: Plugins Reviews and Download free for CG Softwares
Viewing all 573 articles
Browse latest View live

Offline Render 1.2 - Developer API for Unity

$
0
0
[ #Unity #Rendering ]
Offline Render 1.2 is OUT! Offline Render is a multi-channel Render plugin for Unity. New features include developer API that allow users to create their own custom pass channels for output in EXR. Documentation, sample code and sample scene are included.

>> See Also: Offline Render 1.1 for Unity is OUT

Take a look on Offline Render Demo for Unity.

Availibility

More detail and purchase Offline Render 1.2 for Unity.
  More Unity Plugin [post_ad]

Shapes 4.1 for Maya

$
0
0
[ #Maya #Plugins ]
Shapes 4.1 is available on Brave Rabbit's website.
New updates:
- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

>> See Also: Simulate A Smashing Glass Effect in Maya

Availibility

Visit braverabbit.com to get Shapes 4.1

  More Maya Plugin [post_ad]

DGDM releases VPR for Redshift 2.10

$
0
0
[ #Maya #Redshift ]
Digidim has announced that update 2.10 for VPR for Redshift is now available. In this version, GUI was redesigned from scratch to speed up workflow and keep mouse ways short and more option to control most used camera attributes and lens shares from within the VPR window.

>> See Also: SLiB VPR 2.0 for Redshift in Maya

Availibility

Visit http://www.store.cgfront.com for more info and download VRP for Redshift.

  More Maya Plugin [post_ad]

RenderMan for Houdini

$
0
0
[ # ]
Pixar has announced RenderMan for Houdini (RfH) - the bridge between RenderMan 21 and Side Effect’s Houdini. Developed for Pixar's own feature films in technical collaboration with Side Effects, RenderMan for Houdini (RfH) is a robust plugin that now ships out-of-box with Houdini 15.5 (and beyond) at no additional cost to your Houdini license.

Key benefits include support for the advanced features in RenderMan 21 including the RIS framework, Analytic area lights and a sophisticated shader suite, including Pixar Surface, the same material used on Finding Dory. You can find detailed information for RenderMan for Houdini on our new documentation and download Houdini 15.5 from sideFX's official downloads page.


Artist Tools

RenderMan for Houdini is compatible with these Artist Tools available separately from Pixar. For commercial customers, one Tractor license is included with each RenderMan (including a year of free maintenance for Tractor).
Pixar's "IT" - RenderMan Framebuffer (available in RenderMan Pro Server)
Pixar's Tractor - Job Dispatcher (included with every RenderMan License)
Features
Seamless Houdini Integration
- Full translation of Cameras, Lights & Geometry

Support for the Latest Features of RenderMan
- Full support for the advanced features of RenderMan

Unlimited Multi-Threaded Rendering
- Utilize the maximum amount of available threads with a single license

Support for Multiple Classes of Light Transport
- Choose between Path Tracing or VCM with the flip of a switch

Advanced Denoising Technology
- The Denoiser offers speed increases for global illumination up to 10x.

Interactive Shading and Lighting
- Currently in development for a future release

Image Checkpointing
- Checkpoint batch jobs for preview purposes using the progressive renderer

Image Based Lighting
- Full support for 32 bit HDR images along with a physical sky

Ray Traced Subsurface Scattering
- Create highly realistic skin and other materials, requiring no pre-pass or bake

Ray Traced Caustics
- Fully ray traced caustics requiring no pre-pass or bake

The Advanced Material System (Pixar Surface)
- A dedicated system for creating sophisticated physically based looks

Open VDB Support
- Render volumes with a GUI dedicated to this open standard

Secondary Passes
- Create AOVs and Light Path Expressions with support for Deep Textures

RIB Archives
- Including animated sequences, for efficient rendering & referencing of assets

RiProcedural Plug-ins
- Create procedural geometry, feathers, and custom shaders

More details here!

  More Plugin [post_ad]

Hardmesh 2.0 for Autodesk Maya

$
0
0
[ #adskMaya ]
HardMesh is a plug-in for Autodesk Maya that allows you to easily create complex models starting from simple shapes.

Ideal for Designers, Vfx and Game companies, Expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

HardMesh is a set of tools that increase the quality of your boolean-like modeling, allowing you to modify the model according to your creativity. Very intuitive and easy to use, with HardMesh you can build complex models by adding, subtracting or intersecting basic shapes.

Features:


- Create shapes while keeping the continuity of the surfaces.
- It creates very Complex models from simple geometries.
- Avoid the creation and editing of complex topologies.
- Boost for creativity: you can see and render a lot more variants.
- Experiment with new shapes and show them to the client.

- High level of Control over the blending between the resulting surfaces.
- Use it with deformers and other modeling tools, gaining freedom to experiment more.
- It works with any kind of mesh ( triangulated - quad - CAD imported - open ….) Watertight mesh export to .STL
- Keeps UV mapping and Vertex Colours in place.
- Multithreaded mesh library to speed up computation.
- Nodal workflow - keep your HardMesh networks live.


Available


More about Hardmesh 2.0 for Autodesk Maya here!
  More Maya Plugin [post_ad]

V-Ray 3.5 for NUKE 8 - 10.5

$
0
0
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering– Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI– Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements– Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture– Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper– Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light– Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]

Slice Model tool for Maya

$
0
0
[ #Maya #Plugins ]
Slice Model tool is a new tool for Artists to chop and slice model in seconds. It's very useful for creating abstract model shapes like stair cases designs, cardboard or 3d-print sculptures.

>> See Also: Hardmesh 2.0 for Autodesk Maya

Availibility

Visit gumroad's website to get Slice Model Tool.
  More Maya Plugin [post_ad]

Ornatrix V5 for 3ds Max

$
0
0
[ #Ornatrix #3dsMax #Hair ]
Ephere has released Ornatric V5 for 3ds Max, the latest update with new and improved brushing workflow, new hair grooms feature, new multiply modifier and more.

Check out new features and improvements of Ornatric V5.
Procedural hair
• Build hair with a set of friendly operators
• Strand groups for non-destructive filtering
• Multiple dynamics options for all types of simulation
• Familiar iterative refinement workflow
• Easy to use groom preset system

Tight 3dsmax integration• Works within 3dsmax modifier and object framework
• Friendly toolbar for quick start
• Built-in and all 3rd-party renderer support
• Easy SDK for access and extensions
• Variety of import and export options

Intuitive modeling tools
• Brush, comb, and cut hair
• Quickly define flow of fur on a surface with arrows
• Frizz, curl, clump, and braid hair procedurally
• Style hair by dragging control points
• Use mesh strips to generate hair

Feathers and foliage
• Procedural feathers with control over shape and rotation
• Blend multiple UV channels for advanced texturing
• Scatter control over materials and shaders
• Custom proxy mesh scattering over hair
• Propagation controls for growing hair on hair

Visit ephere's website for more info.

>> See Also: Free Download VFB+ 2.8 for 3Ds Max

Availibility

Try a free demo, upgrade, or buy a license HERE.
  More 3ds Max Plugin [post_ad]

aPMatte v1.0 | Generate Position Mattes in NUKE

$
0
0
[ #NUKE #Matte ]
Adrian Pueyo has shared a Blinkscript based Nuke gizmo he made to generate a matte of different shapes, based on a Position pass, on your GPU. Includes options to transform the mask and change its falloff. Also, it has the option to output or overlay a P-based 3D noise.
You also can check some other familiar position pass tools such as P_Matte or World Position Toolkit.

>> See Also: V-Ray 3.5 for NUKE 8 - 10.5

Download

aPMatte v1.0 is available on Nukepedia
  More NUKE Plugin [post_ad]

V-Ray 3 for SketchUp is Now Available !!

$
0
0
[ #Vray #Rendering #VR ]
Chaosgroup has released the latest version of V-Ray for SketchUp. V-ray 3 has been redesigned from the ground up to helps users focus on being creative without worrying about the technical stuff. The new user interface is clean and simple, with quick presets and streamlined controls. Now, it's faster and easier than ever to create great looking renders right in SketchUp.

Some new updates in V-Ray 3 for SketchUp:

NEW UI
Introducing a redesigned, designer-friendly user interface for faster workflows.
MATERIAL LIBRARY
Select from over 200 drag and drop materials to speed up your next project
V-RAY SWARM
Introducing a powerful, scalable distributed rendering system that's simple and fast.
DENOISER
Automatically remove noise and cut render times by up to 50%.
VR
Render VR-ready content for popular virtual reality headsets.
SECTION CUTS
Easily create quick cutaways and section renders with V-Ray Clipper.
AERIAL PERSPECTIVE
Quickly add realistic atmospheric depth and haze.
GRASS
Create realistic grass, fabrics, and carpet with V-Ray Fur.

>> See Also: Skatter v1.0 for SketchUp

Visit chaosgroup's website V-ray for Sketchup for more info.

>>Related video : V-ray 3.5 for 3ds Max | V-ray RT GPU Stochastic Flakes


  More Vray for SketchUp Plugin [post_ad]

Chaos Group Releases Phoenix FD 3 for Autodesk Maya

$
0
0
[ #ChaosGroup #PhoenixFD #Maya ]
Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time, and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

FLIP solver– Fast, realistic liquid solver.
New fire & smoke solver– Create realistic smoke and fire with super-fine details.
Quick presets– New toolbar with presets for fire, smoke and liquid simulations.
Ocean simulations– Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Wave force– Transition from a procedural ocean surface to detailed wave simulations.
Force controls– Art direct and control simulations with forces like wind, mesh attraction and more.
Path follow– Create simulations that follow a path along a spline.
Interactive simulations– Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine simulations– Increase simulation resolution and add detail without changing overall shape or behavior.
Simulation retiming– Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations– Create a series of simulations that trigger and interact with each other.
Emission sources– Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.
Fast volume rendering– Optimized volume rendering with accurate lighting and global illumination.
Compatibility– Supports industry-standard tools and formats like Alembic and OpenVDB.
Simulation licenses– Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

>> See Also: Pure Ocean mode with Phoenix FD 3.02




Arrow | Zoic Studios © Warner Bros. & DC Entertainment

Blindspot | Zoic Studios © NBC Universal


Availibility

Pricing & Availability Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

  More Phoenix FD Plugin [post_ad]

Simple Pipe Spline for 3ds Max 2015-2017 | Creating Pipe in 3ds Max quickly

$
0
0
[ #3dsMax #Plugins #SimplePipe ]
Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

>> See Also: Download Arac Bone Rig V1.0 for 3ds max

Availibility

Download Simple Pipe Spline for 3ds Max 2015-2017 on Jokermartini's Website for $5.
  More 3ds Max Plugin [post_ad]

Vexus 2.0 | Scene Assembler & Render Pass Manager for 3ds Max

$
0
0
[ #Rendering #Vexus #3dsMax ]
Boomer Labs and Joker Martini has released Vexus v2.0, which is a standalone node based editor for constructing, managing, and manipulating 3D computer generated scenes, making it easy to set up render passes.
The unique design of Vexus allows users to work with massive scenes for any kind of project, both small and large. Vexus removes repeating scene setup work with it’s dynamic tokening system and flexible framework. Artists can save, reuse, and share setups. Vexus allows to work with massive scenes and removes repetitive setup work with its dynamic tokening system and flexible framework, allowing for studio specific customization.
Vexus includes 3ds MAX support for version 2015 through 2017.

Notable new features include support for Thinkbox Software’s Deadline, presets and Universal Render Engine support.

Some new features in v2.0
• SHARE & RE-USE
Teams can easily share and re-used graphs to avoid repeating work and improving production efficiency. Vexus files are saved as simple XML text documents

• CUSTOMIZABLE
Users can define the default values, properties, and colors of every node in the graph. Users can also create new custom nodes to address specific studio needs.

• DYNAMIC TOKENS
Users can create custom tokens, which can be used to dynamically control values of graph nodes, such as output paths.

• RENDER ENGINES
Vexus natively supports industry standard render engines including; Vray and Corona. Now with Version 2.0, support for Render Presets allows all preassigned render settings and render engines to be conveniently recalled from within Vexus. As always, Vexus is user extendible allowing for further render customization.

• INCREDIBLE SPEED
Wait no more, adjust the look and feel of your scenes instantly. Whether there are 100 objects or 10,000 objects, Vexus can handle it with ease. With an an integrated scene submission tools, entire groupings of shots and passes and easily be rendered in a click of a button.

• SCRIPTING EXTENDIBILITY
Artists can extend the capabilities of Vexus using Python and Maxscript scripting languages. We also offer a service of extending Vexus functionality for Studio specific needs.

You can read the full product documentation HERE.

>> See Also: Ornatrix V5 for 3ds Max

A quick review for Vexus

Availibility

The price for the package is $200 USD per seat with support for Max 2015-2017, and v2.0 is a free upgrade for existing users. Visit Boomer Labs’ website to download and for more info.
  More 3ds Max Plugin [post_ad]

New MultiScatter update available with V-Ray 3.5

$
0
0
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]

Download Animation Composer 2 | Free Motion Presets and Precomps

$
0
0
[ #Animation #AfterEffects ]
Animation Composer is a huge library of adjustable motion presets and precomps. There is a lot of additional handy features to save you a ton of time.

• 100+ free motion presets and precomps
• Every item has a video preview
• Everything you add is non-destructive. Click to add, click to remove
• Many additional expansion packs are available
• New Feature: Preview Grid

>> See Also: After Effects Live Link in Maya 2017 Update 3

Download

Free download Animation Composer 2 HERE

  More After Effects Plugin [post_ad]

FStormRender for 3ds Max v1.1.6a

$
0
0
[ #FstormRender #3dsMax #Rendering ]
FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
  More Plugin [post_ad]

Voronoi Mesh Generator Tool v2.0 for Autodesk Maya

$
0
0
[ #adskMaya ]
Developed by Abhishek Karmakar, Voronoi Mesh Generator is a simple tool for Autodesk Maya, which allows artists to create 2d Voronoi meshes based on any arbitrary mesh shape as input.. New Version(V2.0) now supports Topology based Voronoi mesh generation.

>> See Also: Maya tutorial

Voronoi Mesh Generator Tool v2.0 New Features are:

- Input Topology based Voronoi Mesh Generation.
- Cells position Jitter/Randomization & Smoothing controls.
- One click Hollow Sculpture Mesh generation.
- One click Solid Stone Mesh generation.

Availability


Voronoi Mesh Generator V2.0 costs $12+ and it's available here

  More Maya Plugin [post_ad]

Super Bricks Tool V1.0 for Maya 2015 -2017

$
0
0
[ #adskMaya ]
With Super Bricks Tool - Artists can procedurally create Complex & Organic looking Brick-walls within a matter Seconds & Minutes. Define your Custom Base wall shapes using Nurbs mesh.. Lots of parameters to give you variations & precise control over the look & design of you wall.

>> See Also: Making of Portrait of Graham and Amanda by Ian Spriggs


This tool will keep growing, so more useful features will be added on a timely basis.

Available


Super Bricks Tool V1.0 for Maya 2015 -2017 is avaialble here with the price is $19+
  More Plugin [post_ad]

Unwrella 3.10 Update for Max and Maya

$
0
0
[ #3dsMax #Maya #3d-io #texturing ]
3d-io has just released the latest version of the unwrapping plugin - Unwrella version 3.10 for Autodesk 3ds Max and Autodesk Maya. This version represents the next step in refining one of the best automatic unwrapping tools with speed, stability and performance boosts.

Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

Maya update change log:
• Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
• Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:
• Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
• Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
• Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

Visit http://www.unwrella.com for more information.

>> See Also: How to Use Substance Materials with 3ds Max and V-Ray

Added flatten unwrap mode

New UV tile creation process

Take a look at Unwrella's channel for more tutorials.

Availibility

Unwrella 3.10 for Autodesk 3ds Max and Maya (2010 – 2017) is available for sale and as a freely downloadable trial version on its homepage: http://www.unwrella.com
  More Plugin [post_ad]

SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

$
0
0
[ #SIGERSHADERS #Material #Corona ]
The siger Studio has released the update of SIGERSHADERS Corona Materials Presets Pro v.2.0.2 with over 30 Parquet materials (Chevron pattern) and some Fabric test scenes to Material Lab.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.

Key Features:
• 905 Corona material presets and templates.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for Corona Renderer newbies, average and power users.

>> See Also: Corona Quick Tip: Converting VRay Scenes in 3ds Max

Availbility

Corona Material Presets Pro is available for Max 2013 to 2017 and costs €195.
  More Corona Plugin [post_ad]
Viewing all 573 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>