Quantcast
Channel: Plugins Reviews and Download free for CG Softwares
Viewing all 573 articles
Browse latest View live

Download Physics Painter for Houdini

$
0
0
[ #Houdini ]
Physics Painter is a Houdini Digital Asset (HDA) that allows users to paint physics objects onto any other object, and simulate gravity. The result of the previous simulation can be fed into a new iteration of a simulation as often as required. The user gets control over a couple of parameters, which allows the user to get their desired result.

Download


Download Physics Painter for Houdini here!  More Houdini Plugin [post_ad]

Download Boole Cutter for Cinema 4D by Mike Udin

$
0
0
[ #Cinema4D ]
Download Boole Cutter for Cinema 4D by Mike Udin. With this little plug-in you can split objects geometry with multiple boole generators.

Download


Download Boole Cutter for Cinema 4D by Mike Udin here

  More Cinema 4D Plugin [post_ad]

Spline Data for 3ds Max 2012 - 2018

$
0
0
[ #3dsMax ]
Spline Data is a really handy tool to get realtime information about the spline curves in your 3ds Max scene. It shows plenty of helpful data on a simple rollout floater, wich you can place wherever you like on your screen.
Instantly get informed about the number of shapes, curves, segments, vertices, etc. in your scene or selection. This tool is ideal for artists and professionals who usually work with a great amount of curves, such as architects, graphic designers, engineers, CG animators and motion graphers.
Features
Gets data either form all shapes in scene or from selection.
Type of Data:
– Amount of shapes, spline curves, segments and vertices.
– Total length, total size (x,y,z).
– Number of open/closed splines.
– Non-editable splines, hidden shapes.
– Number of materials (standard/multisubobject).
Practical, simple and clear UI.
Automatically updates info. Force manual refresh when necessary.
Lets you convert rare/unsupported shapes to Editable Splines.
Simple drag & drop installation.
No plugin-dependency.

Availability


Spline Data is a commercial script for 3dsMax 2012 and higher it's available here!   More 3ds Max Plugin [post_ad]

Download vizPeople for 3ds Max

$
0
0
[ #3dsMax ]
Developed by Lucas Milner, VIZ People takes advantage of 3ds Max's 'Populate' and 'Object Paint' tools to create assets that can then be easily painted into you visualization scene.
Just select Walking, Sitting, Idle or even the Running button and then simply paint randomized characters into your 3D scene. Paint crowds of people to easily add life to you visualizations!


Download


Download vizPeople for 3ds Max 2016 or above here!
  More 3ds Max Plugin [post_ad]

FumeFX 5.0 for 3ds Max 2014 - 2018

$
0
0
[ #FumeFX ]
Sitni Sati releases FumeFX™ 5.0, a new version of their high-end fluid dynamics software for Autodesk® 3ds Max®. Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbusters

FumeFX 5.0 introduces workflow improvements, a ground up redesigned simulation core and hosting an array of unique capabilities that allow artists to create a completely new range of effects that were impossible before.

Workflow
- FumeFX GPU* accelerated display has been integrated within the 3ds Max viewport. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback.
- The Data preview has been changed and allows user to choose voxel display size.
- New FumeFX toolbar that provides access to FumeFX and source creation as well as simulation control.
(*) supports 3ds Max 2016 and newer

Simulation
- With the new advection type in the arsenal, FumeFX can easily create fluid flows that minimize numerical losses even after 900 frames of animation.
- Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities.
- Smooth retiming regardless of simulation sub-steps and retiming scale factor.
- Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation.
- Ability to retime simulation during the Wavelet Turbulence pass.
- Vorticity II optimizations include faster calculations and lower memory requirements.
- Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in simulation.

Workflow
- FumeFX GPU* accelerated display has been integrated within the 3ds Max viewport. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback.
- The Data preview has been changed and allows user to choose voxel display size.
- New FumeFX toolbar that provides access to FumeFX and source creation as well as simulation control.
(*) supports 3ds Max 2016 and newer

Simulation
- With the new advection type in the arsenal, FumeFX can easily create fluid flows that minimize numerical losses even after 900 frames of animation.
- Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities.
- Smooth retiming regardless of simulation sub-steps and retiming scale factor.
- Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation.
- Ability to retime simulation during the Wavelet Turbulence pass.
- Vorticity II optimizations include faster calculations and lower memory requirements.
- Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in simulation.

I/O Subsystem
- The new lossy .fxd compression allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file.
- State of the art multithreaded .fxd I/O for ultra fast caches saving and loading.
- Load caches at user-defined reduced resolution allows artist easier viewport manipulation and rendering setup.
- Minimize grid during the cache saving produces smaller files that save faster and render faster.
- FumeFX 5 writes OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and even Houdini. The FumeFX vdb cache will be correctly positioned which makes any OpenVDB workflow straightforward.
- Various OpenVDB caches optimizations and fixes.

Rendering
- Gridless Advection allows usage of exported velocities or 3D texture to create additional detail.
- Direct rendering support with Corona renderer.

Licensing
- A more affordable Workstation license.
- New rental options available. Pick from either a 1 year or a 3 month term depending on your project demands.

Availability


New perpetual workstation license now costs $695 and new rental options have been introduced starting at $195 for 90 days here
  More 3ds Max Plugin [post_ad]

Download Cryptomatte v 1.2 for NUKE, Fusion

$
0
0
[ #Cryptomatte ]
Cryptomatte is a tool created at Psyop by Jonah Friedman and Andy Jones. It creates ID mattes automatically with support for motion blur, transparency, and depth of field, using organizational information already available at render time. This organizational information is usually names, object namespaces, and material names.

The goal of releasing Cryptomatte is to turn it into an ecosystem around an open standard.

Download:


Download Cryptomatte Nuke plugin, Fusion plugin here!
  More Plugin [post_ad]

Chaos Group Launches V-Ray for Unreal Engine Beta

$
0
0
[ # ]
Today, Chaos Group introduces the beta for V-Ray for Unreal, joining real-time and ray tracing in a single, unified pipeline. Instead of doing double the work, artists and designers can now bring V-Ray scenes directly into the Unreal Editor, facilitating the fast and simple creation of immersive experiences. V-Ray for Unreal also introduces the first ray-tracer designed for Unreal, a new development that brings true photorealistic rendering to the popular game engine.


The rise in popularity of real-time applications for configurators, design reviews, virtual production and VR has presented an opportunity to bind ray tracing – the most realistic style of rendering – to this emerging toolset. In the past, bridging the two has been challenging, requiring users familiar with 3ds Max and SketchUp to recreate their key design choices like lighting and materials in Unreal. With V-Ray for Unreal, artists and designers can transfer the entirety of their scene directly into real-time.
“Transitioning from offline to real-time used to be a lot of work, prohibitively so for most of our users,” said Simeon Balabanov, V-Ray for Unreal Product Manager at Chaos Group. “Now with V-Ray for Unreal, users can not only build assets in a familiar way, but they can bring them into real-time without losing the ability to render out ray-traced versions later. It’s a big change.”
V-Ray for Unreal is designed to be simple, acting as a natural extension of the visualization workflow. Using the V-Ray for Unreal importer, artists can bring every part of their V-Ray scene file into the game engine, automatically converting lights and materials into their real-time equivalents. V-Ray for Unreal also maintains a smart connection to the original V-Ray materials to ensure the highest fidelity renders. At render time, V-Ray leverages the combined power of GPUs and CPUs for ultrafast ray tracing.
“As an architectural visualization studio, we create a wide range of visuals from ray traced imagery and animation, to fully-immersive, interactive VR experiences,” said Jackson Doherty, VR Engineer at Kilograph. “Until now, there’s been a great divide between the two worlds. Now with V-Ray for Unreal, we can offer our full suite of services using a single, simplified workflow. And all of our artists can jump in, which is a massive benefit for us.”

V-Ray for Unreal can also be applied to CAD workflows, bringing the power of V-Ray to new users. As geometry is imported from programs like Solidworks, designers will be able to apply V-Ray lighting and materials to their assets, preparing them for a photorealistic result.

The V-Ray for Unreal beta is open to all artists and designers. Sign up now.

  More Rendering Plugin [post_ad]

RayFire 1.81 for Autodesk 3ds Max 2015 – 2018

$
0
0
[ #RayFire ]
RayFire 1.81 for Autodesk 3ds Max 2015 – 2018 is now available. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.

>> See Also: RayFire Old (1.71) vs New (1.81) dynamic simulation workflow


Feature are:
-Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
-Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
-Shatter modifier. Tetrahedron based damaging and fragmentation.
-Voronoi modifier. Interactive realtime Voronoi shatter modifier.
-Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
-Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
-Trace object. Image tracing to fragments.
-Clusters modifier. Groups simple fragments into more complex clusters.
-Bomb helper. Allows You to create all kinds of explosions.
-Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
-Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
-Slice modifier. Advanced Slice modifier with all features You may need.
-Cracks modifier. Animated 3D Cracks inside refractive object.
-Voxels modifier. Creates voxels using geometry volume.
-Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
-Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.






More detail here !
  More VFX Plugin [post_ad]

Miarmy 6.2 for Autodesk Maya 2014 - 2019

$
0
0
[ #adskMaya ]
Basefount has released Miarmy 6.2 for Autodesk Maya with adding new flocking, auto-fight and cache editing options, and support for layered caches.

New Features


Easy Cache Editing Solution
After simulation and caching, we can easily fix some small bugs in simulation by grouping and editing tools. And in the new version, we support layer cache and allow the agents inside being able to adapt terrain.
​Flocking System
Agents are now able to mimic the orientation of nearby group of agents and achieve the flocking behavior, this can be used very frequently in animals simulation like birds, fishes or sheep.
​Auto Fight System
2 armies can auto fight each other now.
Charge, meet, aim and attack can be automatically calculated by our direct logic engine.
​Geometry Defined Spot
Now we can define the spot by geometry. The target point doesn't have to be spot again. Instead it can be random points distributed inside the geometry. We can use it to sculpt the shape of agent flock.
​New Action Proxy Method
New Action Proxy tool has been updated in the new version, we can now check the action and tweak the transition of actions much easier than before.
​New Transition Map and Brain Viewer
We bring a new QT based Transition Map and Brain View (in Maya 2018), making it easier to debug your agents.
Redshift Full Support
Redshift renderer can now read the shader of each geometry and render everything correctly.

​Exit Trigger
We can use logic to control the action agents will select to transit to next action in transition map along with exit trigger.

​Colorize and Randomize Real Time Display
Before rendering, we can use the real time display tool to preview and verify agents geometries. And in this new version, we introduced randomize geometry and color on the display geometries.​

Upgrades:

- Redshift Upgrade and Support 2.5
- Maya 2018 Support for Mac, Windows and Linux
- Arnold 2.0 2.1 Crypto Support
- Footmap Baking upgraded to selection agents
- Prman batch export tool
- Maya 2018 Real Time Display Culling
- Viewport 2.0 Brighness error in Maya 2018

Bug Fixes:

- Clone Cache not work when multiple placement with Logic
- Inverse Placement crash when agent number exceed 32000
- Clone Crash without real agent placement
- Mesh Drive error when geometry no shader
- Negtive Frame error with Sine and Cosine Logic Function
- 3DS Max Catalog File Reading

Known Issue:

- Maya 2018 wireframe on shaded cannot display correctly
- Arnold 2.0 is very slow to render, 2.1 and above is good!
- De-place agent in viewport 1 will be slow if used viewport 2.0, Switch Viewport 2.0 and deplace will be much faster

Pricing and availability

Miarmy 6.2 for Autodesk Maya 2014 - 2019 have a single node-locked licence costs $2,750; a site licence costs $5,250; and there are a range of rental options.

  More Autodesk Maya Plugin [post_ad]

Solid Angle Arnold 5.1 for Maya, Houdini, Cinema4D, 3ds Max, and Katana

$
0
0
[ #Arnold ]
Solid Angle has unveiled Arnold 5.1 with adding a new toon shader, adaptive sampling, native Alembic support, two denoising systems, and an experimental progressive rendering mode for this major update. The integration plugin for Maya has also been updated, with MtoA 3.0 supporting all of the key functionality added in the Arnold 5.1 core.

Optimizing for quality and speed
  -Adaptive sampling offers a streamlined way to easily tune image fidelity, so users can reduce render times without jeopardizing final image quality.
  -Two new denoising solutions give you the option to use much lower quality sampling settings to optimize your rendering process:
    -The OptiX Denoiser based on NVIDIA AI technology is now integrated into Arnold.
    -The Arnold Denoiser is a standalone tool that offers the temporal stability needed for final frame denoising.


Toon shader
A new Toon shader has been integrated as part of a non-photorealistic rendering solution, provided in combination with the Contour Filter, making it easier to achieve incredible new styles and effects. While Arnold is long known for producing beautiful photorealistic imagery, many users have asked for functionality allowing toon or stylized non-photoreal looks, and this new shader will open up a tremendous range of options.
Managing complexity and scale
For technical users, Arnold continues to offer the stability needed to scale performance without sacrificing image quality.
  -A native Alembic procedural will help studios working with Alembic pipelines to better integrate Arnold, optimize their Alembic workflow, and eliminate production bottlenecks.
  -A new Profiling API plus structured statistics, including the ability to output data in JSON format, offer a set of powerful debugging tools so users can more easily identify performance issues and fine-tune rendering processes.

Interoperability for open pipelines
Arnold 5.1 lays the groundwork for major developments in supporting open industry standards, helping to dismantle technical roadblocks that might be limiting your choice of tools.
  -Material assignments and overrides: Fully interactive inside of Arnold, a new set of operators makes it possible to override any part of an Arnold scene and modify the Arnold universe at render time. Support for open standard frameworks including MaterialX will make it easier than ever to transfer rich material and look-development content between applications and renderers.
A full list of new features and functionality including progressive rendering and overall enhancements to built-in shaders can be found in the Arnold 5.1 release notes. Visit the Arnold Support Portal for details.

Availability


Arnold has supported plug-ins available for Maya, Houdini, Cinema4D, 3ds Max, and Katana. The software is due to go rental-only on 30 April 2018, with subscriptions starting at $65/month or $615/year.
  More Rendering Plugin [post_ad]

PullDownIt Pro v3.8.8 for Max 2013 - 2019

$
0
0
[ #PullDownIt #VFX ]

Thinkinetic has unveiled PullDownIt Pro v3.8.8 the latest version of its destruction tool for VFX Artist!

PullDownIt Pro v3.8.8 Feature:

- Adds support for Max 2019
- Switching a fracture body static ON/OFF no longer makes it ignore its velocity parameters
- You can now disable fracture bodies
- Fixes unbreakable activation at frame fractures sometimes moving in advance
- Fixes a Max crash if you delete the source node assigned for shattering
- Fixes a Max crash if you delete the shatter path node when it is assigned for shattering
- Fixes a Max crash after scene/new if the source object for shattering is selected
- Vertex normals for objects with rotate transforms are now correct after shattering
- Jaggy framents no longer lose the cut material if its slot is something other than 1

Availability


PullDownIt Pro v3.8.8 for Max 2013 - 2019 costs €395. You can download demo version is available here!

  More 3ds Max Plugin [post_ad]

ZIVA VFX for Autodesk Maya

$
0
0
[ #ZIVAVFX ]
ZIVA VFX is a Maya plugin that lets you create lifelike characters with physics-abiding secondary dynamics. Check out the video showing a quick intro to ZIVA VFX for Autodesk Maya

ZIVA VFX for Autodesk Maya Features:

Greater realism
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
Faster alterations
With ZIVA VFX, character alterations can be applied retroactively at nearly anytime. Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
Rapid sequencing
When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving character essentials. Never start from scratch again.
Add Dynamics to Existing Rigs
Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
Make feature animation with physics
Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation - capturing the bulk, volume, and secondary dynamics of a character.
Correct Trouble Areas
  -Correct hand pronation-supination
  -Correct neck shape with precise neck muscle movement
  -Correct upper-body rigidity under twisting
  -Correct thigh skin shape due to quadriceps muscle excitation
  -Add life-like belly fat secondary motion (inertia and gravity)
  -Correct elbow self-collisions


More information here! Or Join ZIVA GROUP!
  More Plugin [post_ad]

Download Substance Plugin for 3ds Max

$
0
0
[ # ]
Allegorithmic today announces the official release of Substance Plugin for 3ds Max, now available for free. First announced in November, Substance Plugin for 3ds Max brings the professional material creation toolset to artists and designers, with over 20 new updates and a direct link to Substance Source.

Designed for visualization experts, the new plugin launches with support for V-Ray and Corona, the AEC industry’s leading renderers, as well as the latest versions of Octane and Arnold. The new support comes with automated workflows, which send material data to the user’s renderer of choice at the push of a button. Substance menus have also been added to the design and default layouts of 3ds Max, ensuring a smooth, uninterrupted workflow for artists and designers.

“This plugin was very much a collaborative effort between Allegorithmic and our community of beta testers,” said Sébastien Deguy, founder and CEO of Allegorithmic. “Thanks to their efforts, 3ds Max users can finally participate in the full benefits of the Substance ecosystem, creating and editing photorealistic materials in the most intuitive way possible.”



Featuring a simplified design and tools that just work, Substance Plugin for 3ds Max streamlines the entire process without sacrificing quality. All materials can also now be sent to a user’s 3ds Max library, including anything drawn from Substance Source. With over 1,000 materials to choose from, artists and designers can use this tool to do their work faster, dropping readymade 8K materials into their projects outright, or editing for a little extra flavor.


In the coming year, additional functionality will continue to be added at no cost. Current plans include network/cloud rendering, support for additional third-party renderers and animated Substance support. Additional features will be announced soon.

A complete list of changes can be found here.

Pricing/Availability

Substance Plugin for 3ds Max 2018 is available now for Windows users for free here. Substance Source files can be accessed through a Substance subscription; Substance Indie cost $19.90/month, while Pro plans cost $99.90/month.

  More 3ds Max Plugin [post_ad]

XS Material Presets Pro v1.0.5 for 3ds Max 2013 - 2019

$
0
0
[ # ]
XS Material Presets for Max is a combination and continuation of the plugins V-Ray Material Presets Pro (VMPP), Corona Material Presets Pro (CMPP) and Material Repository Pro (MRP). It comes with a large preset library (1018 V-Ray materials, 981 Corona materials) as well as the XSMP Material Manager for organizing and browsing your material libraries.

Available


XS Material Presets Pro is available for Max 2013 to 2019 and costs €230 for a perpetual license here!

  More Plugin [post_ad]

V-Ray 3.7 for Nuke 11.1

$
0
0
[ #Vray ]
Chaos Group has unveiled V-Ray 3.7 for Nuke 11.1 for Nuke. With new progressive rendering you can fine-tune renders faster than ever before. And you can create realistic hair, and complete 3D characters, directly within Nuke for the very first time.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization

New Features

-Support for Nuke 11.1
-VRayLightLinker: Support for light linking
-VRayTexRamp: Support for multipoint ramp texture
-VRayMtlHair: Support for hair shader

-VRayHairSampler: Support for hair sampler
-VRayCamera: Support for dome camera

Modified Features

-VRayProxy: Add flip axis option
-VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
-VRayVRScene: Add support for global material override
-VRayVRScene: Add support for override snippet
-VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
-VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
-VRaySunSky: Add Filter color for Aerial Perspective
-VRayRenderer: Add console and file log verbosity control

Bug Fixes

-VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
-VRayProxy: Reloading a new proxy file does not update the viewport preview
-Animated parameters are not properly exported with single frame export
-Incorrect frame exported on animated parameter when motion blur is enabled
-Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
-Missing light select render element with modified VRayCamera when rendering through command line
-Incorrect diffuse shading of textures with alpha channel used directly as geometry material
-Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame

Availability


V-Ray 3.7 for Nuke 11.1 is available here
  More Nuke Plugin [post_ad]

Download Substance Plugin for Unity

$
0
0
[ #Unity ]
The Substance plugin enables the use of Substance materials directly in Unity. Whether you are working on games, visualization and or deploying across mobile, desktop or XR, Substance delivers a unique experience with optimized features for enhanced productivity.

Substance Plugin for Unity Features are:

- Work faster, be more productive: Substance parameters allow for real-time texture updates in editor or at runtime.
- Substance in Unity contains the plugin for Substance Engine, Substance Source and the Substance Painter live link.
- Substance Engine Beta: Import and customize physically-based Substance materials created in Substance Designer with support for Unity Standard and Standard (specular) shader Works only for PC/Mac for the moment
- Substance Source : Get 1000+ high-quality customizable and plug-and-play PBR materials.
- Substance Painter live link: create a direct connection between Substance Painter and the Unity viewport for a fully streamlined authoring experience and real-time updates.



Download


here. Package has been submitted using Unity 2017.3.0, and 2018.1.0 to improve compatibility with the range of these versions of Unity
  More Substance Plugin [post_ad]

V-Ray Next for Autodesk Maya

$
0
0
[ #Vray ]
Chaos Group has posted a sneak peek at the V-Ray Next for Maya (which would be V-Ray 4.0 for Maya) with new toon shader.

>> See Also: Maya Vray Environment Fog tutorial


The demo shows the toon shading effect responding to lighting in the scene, including light colour and various light blending modes. Also the toon-shaded model interacting with semi-transparent objects in the scene, and a layered texture being used to create hatching effects in the render.

V-Ray Next for Maya will probably also include most the new features from the 3ds Max edition of the renderer which you can see here in V-Ray Next Beta 2 for 3ds Max Features



via CG Channel
  More Rendering Plugin [post_ad]

Spline Combiner v1.01 for 3ds Max 2012 - 2019

$
0
0
[ #3dsMax ]

Spline Combiner is a 3dsMax script for simultaneous editing of multiple spline curves, wich lets you perform boolean operations between shapes, cut and break them into parts and control curve intersections.
Combine multiple independent shapes with boolean functions, like in a 2D vector software, using Union, Subtraction or Intersection methods.
Use the Shape Cutter tool to make cookie cuts on shapes and conveniently break them into smaller parts.
Automatically detect intersections between splines and add new vertices or place helpers. Find self intersections in single splines. Break lines at crossing points.
This is an ideal tool for artists and professionals in the fields of Architectural Visualization, 3D Modeling, CG Animation and Motion Graphics.
Spline Combiner is a commercial script for 3dsMax 2012 and higher.

Features


Boolean Splines
– Support for multiple independent shapes.
– Methods: Union, Subtraction, Intersection.
– Automatically prepare shapes for boolean: close, flatten, make coplanar.
Shape Cutter
– Use one shape to cut others. Both open and closed shapes are accepted.
– Automatically prepare shapes: flatten, make coplanar.
– Cookie cut option for closed shapes.
– Keep splines as subobjects or detach them all.
Spline intersections Detection
– 3 options: between different shapes, between sub-splines in a shape, self-intersections.
– Actions: refine, split splines, detach all.
– Place helpers at intersections.
Additional Tools: Attach selected shapes, Weld vertices, Flatten shapes.
No plugin dependency.

Availability


3dsMax version required: 2012 or higher Available here!

  More 3ds Max Plugin [post_ad]

Download NEATPASS for Cinema 4D

$
0
0
[ #Cinema4D ]
Developed by Le Quoc Hai - a motion graphic designer, and art director based in Hanoi. NEATPASS is Cinema 4D Plugin which help you to make multipass rendered files more organized.

Cinema 4d renders all multipass files in a same folder, so it causes some trouble if you have many passes and a long sequence of animation to be rendered. NEATPASS will help you to solve that problem.

The Plugin is Free for download and use, It's still in development so more feature is coming.



Download


Download NEATPASS for Cinema 4D here!
  More Cinema 4D Plugin [post_ad]

V-Ray Next for 3ds Max is released

$
0
0
[ #VRay ]
Chaos Group released V-Ray Next for 3ds Max, aligning the world’s most popular renderer with the benefits of smart tech. With automatic scene analysis, artists and designers can produce faster, cleaner renders with little to no input, removing unnecessary set-up time from the creative equation.

>> See Also: V-Ray Next Beta 2 for 3ds Max


“Our latest R&D has helped boost overall rendering performance by up to 25 percent, giving users a much faster baseline,” said Vlado Koylazov, CTO of Chaos Group. “The speed gains from scene intelligence and a new GPU architecture make it even faster.”

A Smart Start
In the same way that machine learning makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analyzing a scene as it is rendering. V-Ray Next builds on previous smart features with two new breakthroughs.

The new Adaptive Dome Light (ADL) automatically produces cleaner, more accurate image-based environment lighting that’s up to 7x faster. The ADL also removes the need to set up skylight portals at windows and openings, making it especially helpful for architectural interiors.

Scene intelligence also comes to the V-Ray Physical Camera, via point-and-shoot-style timesavers like Automatic Exposure, Automatic White Balance and a simplified UI. Now, a perfect render will be as easy as taking a snapshot.

"With 22 years in the business, V-Ray is still DBOX's core renderer,” said Neil Griffiths, partner at DBOX. “With so many smart features coming to V-Ray Next, it’s safe to say that won't be changing."

Faster GPU Rendering
V-Ray Next marks the debut of Chaos Group’s fast new V-Ray GPU rendering architecture, which effectively doubles the speed of production rendering. Through a redesign of its kernel structure, V-Ray GPU offers a dual blend of high-performance speed and accuracy across interactive and production renders. The redesign has also prepared V-Ray for new improvements in GPU hardware, which will allow developers to incorporate new features without impacting performance. For instance, V-Ray GPU already tops previous generations of NVIDIA’s Quadro cards, running 47 percent faster on the new Quadro GV100.


Production artists will also enjoy GPU-accelerated support for:

  -Environment fog
  -Volumetric effects
  -VRscans materials
  -A Stylist’s Dream


The new Physical Hair Material produces more realistic-looking hair with accurate highlights. Building off a paper produced by Disney Research, Chaos Group has reduced look development down to a few sliders, giving artists full control over glossiness, softness, randomness and more. Easy-to-use melanin controls can quickly dial in any color from blonde to redhead. Hair dye sliders have also been added, so characters can rock a green mohawk, when the brief allows.
Other New Features in V-Ray Next Include:

  -NVIDIA Al Denoiser – Fast, real-time denoising based on NVIDIA OptiX AI-accelerated technology
  -Denoise Render Elements – Artists can now denoise any render element used on a still or animation project, ensuring more control for compositors.
  -Lighting Analysis – Accurately analyze and measure the light levels in a scene with the help of heat maps and data overlays.
  -Layered Alembic Workflows – Supports Alembic 1.7 with layering, for faster, more efficient handling and updating of Alembic data
  -V-Ray Switch Material – Easily switch between the multiple materials applied to an object for faster look dev and variation decisions.
  -V-Ray Plugin and Texture – Load any texture or material from any version of V-Ray into 3ds Max, including procedural textures and PBR materials for Unity and Unreal.

For a full feature tour, please visit the V-Ray Next for 3ds Max product page.

Chaos Group is hosting the TOTAL CHAOS in Sofia, Bulgaria We're expected to have more cool news from event.
TOTAL CHAOS in Sofia, photo courtesy Michał Franczak - Evermotion team
  More V-ray Plugin [post_ad]
Viewing all 573 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>