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CV-VR Cam Plugin v1 for Cinema 4D

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[ #VR #Cinema4D #GDC2016 ]
MAXON Computer Inc., has announced that their dedicated education and resource website, Cineversity (CV), has released CV-VR Cam, a new plug-in for rendering virtual reality (VR) content. Cineversity is also providing several comprehensive tutorial series to help CG artists learn the technical aspects of creating pre-rendered or interactive VR video content. Maxon is scheduled to showcase CV-VR Cam at the GDC 2016 taking place March 16 - 18, in San Francisco, at its exhibitor booth #533/South Hall.

“With virtual reality content creation entering mainstream entertainment, advertising, video games and more, we’re excited to offer the CV-VR Cam plugin and necessary foundational training to teach Cinema 4D artists how to create VR content,” commented Paul Babb, president/CEO of MAXON US.

>> See Also: Cinema 4D tutorial

The new Cineversity VR content includes:

  -CV-VR Cam Plugin v1.5: Renders Spherical or Cubic Monoscopic or Stereoscopic VR output. Includes Pole Merging and supports camera orientation. The accompanying training series shows how to create VR content with Cinema 4D using CV-VR Cam with the Advanced or Physical Render, or with Octane for Cinema 4D.
  -Interactive VR with C4D/Unity/Oculus: A quickstart series that takes viewers through the process of exporting Cinema 4D project files to the Oculus Rift by way of the Unity Game Engine.
  -Kitchen VR: A tutorial series that explores the process of using Mettle’s Skybox Studio software and Cineware in After Effects to render a 360-degree VR video of a kitchen. It includes non-photorealistic line drawing as well as final GI renders created with CV-VR Cam.

“As demand for virtual reality content increases, Cineversity will continue to deliver tools and tutorials to expand Cinema 4D's VR workflow capabilities,” remarked MAXON Vice President of Operations, Rick Barrett, who is a frequent contributor of instructional videos to Cineversity and developer of the CV-VR Cam app. “The companion tutorial series cover all the technical aspects of creating a virtual reality experience in an easy-to-use visual format so that artists of any ability can publish VR content.”

Availability


The MAXON CV-VR Cam is available to all Cineversity Premium members via the CV-Toolbox installer, a growing collection of third-party plugins, scripts and presets to optimize the Cinema 4D workflow. Premium Cineversity membership is available with all Cinema 4D annual license (MSA) agreements. Cineversity Premium Membership can also be purchased separately on the site.
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Download EMTree v1.0 for Softimage 2012 - 2015

Editable Booleans Plugin for Maya

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[ #adskMaya ]
CG Artist based in Fazana, Croatia - Klaudio Ladavac is working on Editable Booleans Plugin for Maya, this tool will allow you to easily edit Maya booleans bringing the hidden feature-sets to the forefront. The tool is not available yet however some cool videos are shared so take a look!

>> See Also: Learn Maya




We'll keep you updated! In the mean time check out his Vimeo channel for more Maya cool stuff

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Download froRetopo 3.5 for Autodesk Maya

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[ @adskMaya ]
Download retopology tool for Autodesk Maya which developed by Product Designer at Allegorithmic - Fabrice Piquet with the help of Chris Cunningham (aka Passerby).

>> See Also: Learn Autodesk Maya

froRetopo 3.5 Changes are:

-Added a function to count the number of nGons in the currently selected mesh
-Added a function to count the number of edge borders in the currently selected mesh
-Added insert and delete edge loop in the Quad tool
-Added an option to automatically soften the edges of the low-poly when using the Quad Tool
-Updated the viewport UI of the Quad Tool to display all the mouse shortcuts
-Updated the Quad tool to give an error if the user don’t have a scene in centimeters
-Updated the UI to make it easier to use (+ removing unnecessary tools)
-Updated the Python plugin, now gives better performances on vertices operations
-Updated the edge extrude, now with better performances when projecting on the high poly
-Updated the sculpt tools to improve performances when selecting all the vertices
-Fixed an error about the Edge Loop tool not finding a froTools command
-Fixed an error about the “edgeToVertex” option (when releasing the mouse in the Quad Tool)
-Fixed an error when an object was too big for the Quad Tool (distance limited by 1000 units, now raised to 10000)
-Fixed soft selection problem (now soft selection is disabled when launching the quad tool)
-Fixed a conflict that was affecting the edge extrude under Maya 2014 (“selectTypeChangeAffectsActive” option)
-Fixed the C++ crash of the viewport (use “currentTime” command instead of “refresh”)


Download


Download froRetopo 3.5 for Autodesk Maya here. More details here!
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Download VR Previz video Generator tool for 3ds Max

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[ #VR #3dsMax ]
VFX artist at MoonShine - Elisha Hung has developed this VR Previz video Generator tool for 3ds Max for studio's 3ds max team to have a quick previz and Shared it for you to download Free

>> See Also: VR tools

There's a very simple method inside the script to generate spherical viewport:
  - Create six different angle cameras attached to original one.
  - Capture those cameras' viewport and generate the cubemaps.
  - Use krpano Tools to make cubemaps convert to equirectangular map.
  - Use ffmpeg to convert jpeg sequence to H.264 MP4.

Download


Download VR Previz video Generator tool for 3ds Max here
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Ringer for 3ds Max

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[ #3dsMax ]
Developed by Joker Martini, Ringer is a 3ds Max Geometry plugin used to create various radial like shapes. It makes creating arcing shapes quick and simple. This tool is great for Motion Graphics artist.



Availability


The Plugin costs only $5 here
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OctaneRender 3 and OctaneRender Cloud

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[ #OctaneRender ]
Cloud graphics company, OTOY Inc., today announced a colossal update to the OctaneRender ecosystem, including the pricing and availability of its highly anticipated OctaneRender 3 software and OctaneRender Cloud (ORC) rendering service, and a detailed roadmap outlining the future of Octane’s development towards a 4.0 release in 2017 with full integration of OTOY’s advanced real-time path tracing engine, Brigade.

>> See Also: OctaneRender for 3ds Max, Cinema 4D, Houdini, Maya, Blender, NUKE tutorial

OctaneRender 3 and OctaneRender Cloud

OctaneRender 3 is a state-of-the-art VFX juggernaut that incorporates a wide range of emerging industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation, and introduces features never before seen in any production renderer, including volumetric light field primitives and deep motion buffers for high frame rate VR rendering. OctaneRender 3 will be available May 15th at a price of $399 for existing customers, and $49 for customers upgrading from OctaneRender 2.x. More information on the new features of OctaneRender 3 are available here.

Seamlessly integrated into OctaneRender 3 and also available May 15th is support for OctaneRender Cloud (ORC), an on-demand cloud rendering service harnessing from 20 to 2,000 GPUs depending on the size of the job. ORC is available on a subscription basis and includes high speed storage, ORBX/OCS file versioning, OctaneRender live app and plug-in delta synching, HTML5 cloud desktop access, Dropbox and Google Drive integration, plus 1,200 GPU minutes of render time starting at $9.99/month. ORC also allows users to pause and resume rendering of Octane film buffers (OXR files), enabling cloud rendering to easily augment any local render jobs, or cloud-based renders to be resumed and completed locally.




Full list of Features here!

“With OctaneRender 3 and ORC, OTOY is delivering something that’s never been seen before: an on-demand cloud rendering solution, seamlessly integrated into the workflow that can instantly harness thousands of GPUs,” said Vladimir Shumsky, Head of Cloud Rendering, OTOY. “This technology has been built from the ground up to be future-ready, able to handle the most demanding workloads and ready to fuel content creation in the VR era like nothing else.”

What to expect in OctaneRender 3.1

OTOY is already hard at work on its first big update to OctaneRender 3 that introduces several new features in the coming months:

  -Native plugin ecosystem: OctaneRender will enable easy loading of plugins through ORBX modules that continuously update the host application with new features. New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL).
  -Native support for bone and skin animation: New functionality in OctaneRender 3.1 adds native bone and skinned mesh support for fast character animation and glTF support in ORBX scenes.
  -CPU support: For those systems that don’t have an Nvidia GPU, Octane Render 3.1 will include fallback support for CPU rendering.
An alpha for OctaneRender 3.1 is expected to be released this summer.

The future of Octane

OctaneRender 3 and 3.1 introduce a wide range of community-requested features that cement its reputation as the world’s best GPU renderer. OTOY will continue to push the state of the art beyond version 3.1, rolling out even more incredible innovations over the coming year:

  -OctaneEngine, a new way to enjoy the latest Octane technology: In addition to the OctaneRender standalone application and OctaneRender Cloud, OTOY will introduce OctaneEngine, a new subscription-based offering that provides new flexibility and functionality in content creation. Features include:
  -  -Network rendering: OctaneEngine will enable users to use other GPUs on the network to complete rendering tasks.
  -  -Octane as a service: OctaneEngine can be run on any system in a network and deliver functionality to Octane plugins without requiring a GPU on the local machine. For example, a workstation without a GPU could run the Octane plugin for Autodesk Maya and complete renders using the GPU of the workstation that hosts OctaneEngine.
  -  -Asynchronous rendering: OctaneEngine will enable the ability to set multiple renders in the background that can be cued for use as needed.
  -  -Web API for new Octane-based services: OTOY will be exposing a Web API around OctaneEngine enabling new types of web services and applications to be created using standards such as WebGL.
  -Brigade’s high-speed real-time path tracing will be coming to OctaneRender: OTOY is listening to the community and integrating Brigade’s revolutionary real-time path tracing technology into OctaneEngine. Using the OctaneEngine API, content creators will be able to produce completely interactive, photorealistic 3rd party game engines.
  -OctaneImager, a powerful post-processing and compositing application: OTOY is responding to the community’s requests to do even more with Octane with the creation of OctaneImager, a new post-processing and compositing application designed for exceptional quality and speed for use on its own or paired with OctaneEngine. Features include:
  -  -Standalone ecosystem: Just as OctaneRender and OctaneEngine will continue to have plugins that enable new features and functionality, OctaneImager will support its own plugin ecosystem for effects such as toon shading or other advanced post-processing techniques.
  -  -Bringing the best of OctaneRender into OctaneImager: Elements of OctaneRender such as light field rendering and high-speed decoding will be exposed in OctaneImager enabling broad support for VR workloads, foveated rendering, and content that will support new kinds of displays.
  -  -New compositing tool chains when combined with OctaneEngine: By combining OctaneEngine and OctaneImager, artists will be able to build entirely new compositing tool chains that enable layers powered by OctaneEngine and composited by OctaneImager on the fly.



Broad cross-platform support: Using OTOY’s CUDA cross-compiler, OctaneEngine and OctaneImager is expected to support all possible CPU and GPU devices and platforms, including support for Mac platforms, and AMD GPUs.

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RayFire Cache for Maya calls for Beta tester

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[ #adskMaya #VFX ]
In the RayFire 1.66 plug-in for 3ds Max 2012 – 2016 they have RayFire Cache which allows to cache geometry and animation in single file to store it outside of scene. In this video you can see beta version of Cache tool for Maya.

>> See Also: Learn Rayfire


If you want to participate in beta test please contact with Rayfire studio

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Download FloorGenerator 2.00 for 3ds Max 2013 - 2016

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[ #3dsMax ]
CG Source has unveiled FloorGenerator 2.00 for 3ds Max 2013 - 2016. FloorGenerator is 3ds Max plugin which allows you to generate floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.

FloorGenerator 2.00 for 3ds Max 2013 - 2016 new features are:

- Full version (20€) can create 5 floor patterns. Free version is limited to the standard floor.
- It is now a modifier (plugin), not a script.
- Works on ANY flat surface, direction doesn't matter.
- You can save and load settings.

Download


Toy can Download FloorGenerator 2.00 for 3ds Max 2013 - 2016 Free Version Standard floor pattern only or Buy Full Version Includes all floor patterns with 20.00 Euros here

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VDBfusion - Procedural modeling toolkit

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[ #Houdini #Cinema4D ]
Developed by Tim Vanhelsdingen, VDBfusion is a procedural modeling toolkit, kinda like Meshfusion for Modo using a VDB workflow for Houdini Engine

Main features:

-Completely non-destructive modeling tools
-Stack multiple VDBfusion instances together to create complex geometry
-A lot of optimization options to get the look you want.

VDBfusion - tutorial

Download:


VDBfusion is available on Gumroad. You can Pay with any Price that you think it can support artist!
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Forest Pack 5 and RailClone 2.6 for 3ds Max

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[ #3dsMax ]
Cádiz (Spain). April 11, 2016.- iToo Software is proud to announce the release of Forest Pack 5 and RailClone 2.6 with a host of brand new features and fixes to improve speed, increase usability and make both plugins even more flexible. In addition to the release, iToo Software launches a whole new website, unveiling a fresh new image.

>> See Also: Forest Pack tutorial


This is the first time the Spanish company is simultaneously releasing an update for both plugins, and there is an impressive list of shared features. Highlights include support for V-Ray 3.3 with significant speed improvements of between 40 - 100% in beta tests, and new toolbars and listers to help users to create, edit and manage multiple Forest Pack and RaliClone objects from a simplified easy-to-read interface, making it easier than ever to work quickly with large scenes.

Forest Pack 5 and RailClone 2.6 features included are:


● Get perfect edges. Edge mode is now compatible with Corona and Mental Ray, in addition to V-Ray.
● Stay organised. New Forest Pack and RailClone toolbars with shortcuts to add Forest Pack objects, add Forest Level Of Details, open Forest Tools, open Forest Lister, add RailClone objects, open RailClone Tools and open RailClone Lister.
● Make Forest Pack your own. Extend the plugin with new functionality, anytime, with the new Forest Effects feature. A scripting engine based on mathematical expressions that are applied to the scattered items, Forest Effects offers limitless possibilities for controlling animation, transforms, colouring, and more.
● Organise Effects. The Forest Effects Browser allows you to quickly load and manage effects files, Forest Pack 5 ships with 12 effects including lean out, tint by boundary, scatter on displaced surface, repulsion, stepped rotation, look at with falloff and much more. New effects can be added to the library at any time or loaded directly into a Forest Pack object from a shareable file.
● Ready to go. New and improved libraries including Mulch and Rug presets in Forest Pack 5.
● On the move. Motion blur and V-Ray velocity channels are now supported with animated proxies and meshes.
● Organize Chaos. Clusters and Diversity now respects items with the same Colour ID.
● Add detail. Forest Pack and RailClone support VRayEdgesTex map to chamfer edges at render-time for both meshes and proxies.
● Render anywhere. Maxwell materials added for Lawns, leaves, meadows and stone presets.
● One-click optimisation. Forest Edge and V-Ray normal maps are now added automatically using the Material optimiser.

Everything is wrapped up in a brand new product image and website. Daniel Quintero, CEO says of the release, “Building new versions of both plugins and a new website at the same time has been a tremendous amount of work. But looking back, the effort has been worthwhile. We have high hopes that the new site will serve as a meeting point for all our clients, who want the latest news, support, tips and a thriving community for the world of scattering and parametric modelling”

Download


As usual, a Lite version of this release is freely available to download and use commercially, as well as release notes, both on iToo Software website .

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Lucid v1.1.4 for 3ds Max

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[ #3dsMax ]
Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. Today, Ephere has announced that Lucid v1.1.4 for 3ds Max is now avaialble

>> See Also: Lucid Physics plugin for 3ds Max Beta: Cloth Tearing Test

Lucid v1.1.4 for 3ds Max changes are:

* Removed manual radius parameter from PF Fluid Operator, size of the emitter is used to determine particle size
* Added absent fluid meshing controls to PF display operator
* Fixed: PFlow geometry operator hangs if particle radius is automatic and object type is set to rigid
* Fixed: PF display operator doesn't update mesh for recorded PF particles
* Fixed: Crash in a scene with PF display operator recording in mesh mode
* Fixed: Meshed particles in PFDisplayOperator not using correct transform when jumping at random frames and re-enabling the operator
* Fixed: PF geometry operator produces incorrect particle velocities causing objects to fly away
* Fixed: Incorrect particle scale and first recorded frame with PF display operator
* Fixed: PF display operator displays particles in wrong place when PF source is created in a side viewport

Availability


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PhysX Painter for 3ds Max 2013 - 2016

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[ #3dsMax ]
Developed by Kinematiclab, PhysX Painter is made to very quickly populate your scenes with your assets in a very natural way. It allows you to create them using a brush,and automatically place them with Rigid bodies simulation.

Wether you work in architecture, game cinematics, commercials…etc you very often need to add details to your scenes with some assets. Placing them by hand is tedious and takes time to get a natural look.You also probably tried to do that with some MassFX simulations, but it takes a lot of time to get the result you want. Using this plugin will drastically improve your workflow and help you to make more believable scenes in less time.

Features :

  -Use any asset you want, your own library or buy them somewhere.
  -Percentage per asset.
  -Paint and delete multiple assets.
  -Paint one by one.
  -PhysX simulations.
  -Paint & re-Simulate locally.
  -Re-Simulate all.
  -Prevent collisions even if you don’t use the simulations.
  -Save and reload brush presets.
  -You can use a specific Gravity, like a directional one or a spherical for example.
  -High def / Low def assets easy switching, or replace by specific mesh.
  -Assets selection and collapsing options.

Availability


PhysX Painter for 3ds Max 2013 - 2016 for 50.00€ here .
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Styx - a Zbrush/Maya/Max script package

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[ #Zbrush #AdskMaya #3dsMax ]
Writen by Daniel Molnar, Styx is a Zbrush, Maya, 3ds Max script package which makes it faster importing-exporting files between the programs, the creating blendshapes, editing geometries, etc. CHeck out the video below to see how it works!

>> See Also: ZBrush to Maya basic workflow tutorial



Get Styx for only $5 here
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V-Ray 3.3 for NUKE

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[ #Vray ]
Chaos Group has released the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.

>> See Also: Vray for NUKE tutorial


Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.

"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”

NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.

V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.

“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”

V-Ray 3.3 for NUKE Features:

Render with V-Ray Standalone
  -Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.

New VRayVRscene node
  -Import, export, and control V-Ray scene files with the new VRayVRscene node.
  -Render animated V-Ray scene files (.vrscene)
  -Preview, instance, and transform V-Ray scene files

Variance-based Adaptive Sampling
  -V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.

Additional updates and improvements include:


Cameras
  -VR cameras - create spherical and cubic stereo panoramas for VR
  -Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.

Lights
  -Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.

Geometry
  -Proxy visibility controls – turn objects on and off within a V-Ray proxy.
  -Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.

Materials
  -Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.

Textures
  -Layered textures - create layered textures using a variety of overlays and blend modes.
  -Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.

Render elements & compositing
  -Render mask - render only selected objects for faster updates.
  -Velocity - create motion blur as a post effect with the improved VRayVelocity render element.

Pricing and Availability


V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.

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Iray for Cinema 4D

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[ @Nvidia #Nab2016 #Iray ]
Nvidia has announced that Iray for MAXON’s Cinema 4D is now available.

Iray for Cinema 4D makes its first public appearance at the NAB show in Las Vegas, exclusively in MAXON’s booth SL9110. Tune in on Thursday, April 21, at 9:30 am for a livestream presentation by one of the first 3D designers to integrate Iray for Cinema 4D into his workflow. Or watch the recording on MAXON’s Cinema 4D site after NAB.

Over the past year, NVIDIA has brought Iray, thier physically based rendering solution, to millions of artists, animators and designers, helping them bring their creations to life faster and with more ease than ever.

NVIDIA’s suite of Iray plug-ins includes versions for leading 3D applications such as Autodesk’s 3ds Max and Maya. Iray for Cinema 4D gives 3D artists and designers the most scalable and intuitive rendering experience — from scene inception all the way through post-production. With its Live rendering feature, the plug-in provides immediate visual feedback when lighting and designing a scene, making the entire look-development process extremely interactive and intuitive.

With Iray, users can employ the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language.

Iray for Cinema 4D supports the NVIDIA vMaterials library, so artists can get started on day one with a verified set of physically based materials, as well as material exchange capabilities with other MDL-compatible applications. It also supports Iray Server, NVIDIA’s distributed rendering solution that harnesses a network of machines to speed up the rendering process and make light work of users’ largest images.
“So much of the work we do at Hawthorn uses light to transform the look of an event. Iray for Cinema 4D allows me to quickly and easily create various assets for the visuals knowing the texture’s and light will be consistent in the final render,” said Robert Whiting, CAD & 3D event designer at Hawthorn. “I often model custom furniture or sets, which is where Iray speeds up my workflow tremendously because I can see what they will look like live as I build them -- it’s just spectacular.”

NVIDIA technologies will power more than 85 partner booths on the NAB show floor, including those from Adobe, Autodesk, Blackmagic, Dell, GenArts, SGO, Vizrt and more.

Stop by the VR/AR Pavilion to see how Mettle and NVIDIA are revolutionizing 360/VR production tools for products like Adobe Premiere Pro and After Effects CC.
Visit Dell’s booth to learn how Dell and NVIDIA are accelerating professional editing and motion graphics workflows.
Attend SuperMeet to hear from Oscar-nominated VFX supervisor Rob Legato on the challenging workflow behind The Jungle Book, powered by HP and NVIDIA.

Availability


Iray for Cinema 4D is now avialable in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
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3rd Party Rendering in Houdini Indie

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[ #Houdini ]
SideFX has announced that Third Party Rendering is being added to Houdini Indie. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s built-in Mantra renderer. Artists can choose their favorite renderer or assign different renderers to groups of objects in the same scene, then composite the results for the final image.

>> See Also: Houdini tutorial

“Arnold's tight integration in Houdini is very popular amongst our VFX studio customers. We are pleased that artists will now be able to try, learn, and actually use Arnold while benefiting from Houdini Indie's much lower starting price,” says Marcos Fajardo | Solid Angle”

Houdini Indie support will also be available for V-Ray and Redshift soon. Both of these renderers are in closed testing right now, with open releases coming sometime later in 2016.

Availability

Third Party Rendering support in Houdini Indie will be available when Houdini 15.5 is released at the end of May 2016. All of the renderers listed here will work within the existing Houdini Indie render limits - 1920x1080 for animation sequences and unlimited for still images. Rendering in Houdini Indie will go directly to the renderer without saving out render description files.

Houdini Indie is available for $199 USD per year. The Third Party Rendering feature is added to Houdini Indie’s already rich feature set at no extra cost. Indie customers with active subscriptions when Houdini 15.5 is released will receive updated licenses free of charge.

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Download FFmpeg for 3ds Max 2015-2017

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[ #3dsMax ]
FFmpeg is FREE 3ds Max plugin which allows you to read any image/video that FFmpeg supports directly in 3ds Max as background or map. For example, mp4, dpx and jpeg2000
This enabled realtime playback of FFMPEG supported video stream in the viewport up to HD(1920×1080) resolution dpx sequence

>> See Also: 3ds Max tutorial

Check demo video from Josef Wienerroither

Download


Download FFmpeg for 3ds Max 2015-2017 here

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Download AMD FireRender for 3ds Max

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[ #AMD #FireRender ]
AMD has joined the race between Renderer developers by unveiling AMD FireRender 3ds Max Plugin. Currently in BETA and integrated with Autodesk 3ds Max 2016, AMD FireRender is built on OpenCL™ 1.2, which means it can run on virtually any hardware and will harness the compute capabilities from both GPUs and CPUs!

>> See Also: Learn rendering

AMD FireRender Features:

  -It’s FAST. Settings-less global illumination engine delivers physically accurate, photorealistic renderings in seconds to minutes, without any prior knowledge of complicated rendering or material setups.
  -Built on OpenCL™; it’s HARDWARE and Brand-AGNOSTIC, runs on most existing GPUs and CPUs.
  -It’s EASY to use. A push-button global illumination solution, with physically accurate materials that are seamlessly combined with existing 3ds Max® maps; existing 3ds Max® photometric lights can be used as well. Also, to help newcomers, most existing scenes will be rendered without need for major rework.
  -Gold_Paint_CrackedINTEGRATED MATERIALS are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  -It comes with a helpful and beautiful MATERIAL LIBRARY, ready to use out of-the-box. Artists can use, easily adjust, and quickly learn to make their own materials.
  -ACTIVE SHADE VIEWPORT INTEGRATION means you can work with AMD FireRender in real time and see changes in your scene as you make them.
  -PHYSICALLY CORRECT materials and lighting allow you to make true design decisions.
  -EMISSIVE AND PHOTOMETRIC LIGHTING, as well as lights from HDRI environments to blend a scene with its surroundings.
  -Supports Radeon Pro Duo and AMD XConnect™. Plug your laptop in for even faster rendering.
  -It’s FREE

AMD FireRender for 3ds Max Tutorial


Download


Download AMD FireRender for 3ds Max here. Also download Material Library and Sample Scene
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Download NodeLIST for 3ds Max

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[ #3dsMax ]
NodeLIST for 3ds Max is a pretty useful tool which is similar to Selection Sets but easier to manage with more options. You can merge it with your other objects and the Selection Sets will be saved in the helper itself.

Features:

  -Add / Delete groups of nodes.
  -Change their name and colors in the list easily.
  -Nodes colors are the same as their wirecolor.
  -Auto select option.
  -Auto show / hide option.

Dơnload


Download NodeLIST for 3ds Max here!
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