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fayIN v2.1.4 for After Effects CC

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[ #AfterEffects ]
fayIN is camera tracking and digital content integration combined in one plugin. Benefit from its new easy-to-use workflow inside After Effects. There is no need to import & export between different software environments anymore. fayIN reduces your production costs through high quality tracking results and a new and fast tracking and content-integration workflow.

>> See Also: After Effects tutorial


Camera Tracking
  -Innovative planar and 2D / 3D tracker for object and camera tracking
  -Intuitive selection of tracking area with the Rectangle or Mask Region Tracker
  -Fully automatic detection of the best setting for camera data and profile or track position
  -No keyframing necessary
  -Track report with hints to optimize the track
  -Corner correction for perfect perspective adjustment of the tracking plane
Content Integration
  -Easily exchange or add inserts for one track.
  -Apply multiple tracks per footage.
  -Intuitively adjust scale, orientation and perspective of your insert.
  -Apply any After Effects effects and blendmodes to your insert layer.
  -Insert any Adobe compatible file format or sub-compositions.
  -Position your insert anywhere and anytime within the scene thanks to the generated 3D world.

Download


More details an download fayIN v2.1.4 for After Effects trial or buy for EUR 299.00
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Skatter v1.0 for SketchUp 2014 - 2016

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[ #SketchUp ]
Skatter is Smart SketchUp plugin for scattering developed by Thomas Hauchecorne. Skatter sends all the scattering information directly to the render engines, bypassing Sketchup. That way, you keep a lightweight and responsive file while still being able to render huge amounts of objects. Skatter’s “Render only” feature is currently supported by Thea, V-Ray, Corona, Twilight, Indigo, and Kerkythea.

>> Download:


Buy Skatter v1.0 for SketchUp 2014 - 2016 for €99 here
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Download V-Ray for Revit public beta 2

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[ #Vray #Revit ]
Chaos Group has announced that major update to the V-Ray for Revit public beta is now available. Public beta 2 of V-Ray for Revit includes multiple refinements and new features including:

• Distributed rendering lets you render images faster with the power of multiple computers.
• Better RT GPU support for your CUDA-enabled device with support for OpenCL coming soon.
• Plus, you’ll experience overall better performance across the board with numerous memory optimizations and bug fixes.

V-Ray for Revit was designed to fit seamlessly into your workflow, supporting main Revit features while implementing the latest core V-Ray rendering technology.

V Ray for Revit beginner tutorial: Introduction


Download


To learn more and register for the beta, visit here!
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NVIDIA Iray for Cinema 4D

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[ #NVIDIA #Iray #IrayforC4D ]
NVIDIA has announced Iray Render for Cinema 4D. This is a plug-in for MAXON's Cinema 4D that delivers exceptional physically based rendering. The entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature, which provides immediate visual feedback while lighting and designing the scene. You can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add your own material designs and procedural functions using NVIDIA Material Definition Language (MDL). The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.

Rendering

  -Physically based path-tracing rendering both for interactive and final frame
  -Freedom to use all supported GPUs and CPUs in the machine, controlled by the user
  -A unique Live Render window that provides accurate preview of final results while adjusting scenes
  -Optional Iray Interactive ray tracing mode in the Live Render window that provides instant feedback on object transforms and lighting edits
  -Sampling options for accurate caustics and complex lighting situations
  -Accurate motion blur out-of-the-box
  -Simultaneous output of additional render passes with low speed impact
  -Custom Light Path Expressions for extreme flexibility in post
  -Physical camera model with lens effects like Depth of Field
  -Final color processing and tuning through advanced Tone Mapping
  -Matte shadow and reflection support for compositing flexibility
  -Ability to degrain post-processing filter to remove noise in final frames

Lighting

  -Live Render that shows updates while editing light parameters and position
  -Image-based lighting using HDR images, for fast and flexible environments
  -Real-world units of lighting attributes for accurate simulation
  -Correct lighting from emissive materials and geometry
  -Physical Sun and Sky system, controllable by geo location and time
  -Efficient handling of many light sources without a performance hit

Material

  -Interactive updates in Live Render upon adjusting scene materials
  -Physically based materials using the NVIDIA Material Definition Language (MDL)
  -Real-world material compositions using an intuitive layering approach
  -Up to 16 layers per MDL material, allowing complex constructions
  -Extensive material effects, including subsurface scattering, thin film, gem, etc.
  -Ability to create and adjust within the Cinema 4D material editors
  -Support for MDL import and export for sharing material creations between different Iray applications or MDL-compliant renderers
  -Support for Cinema 4D native materials automatically as much as possible
  -Support for native Cinema 4D procedurals through auto-baking to texture maps
  -Support for custom MDL procedurals running fully GPU accelerated
  -Load and render material measurements from supported devices
  -Extensive verified material library to represent real-world results

Workflow

  -Continuous visual feedback in Live Render window after scene adjustments
  -Effortless switching between render modes and settings
  -Interactive tone mapping towards desired exposure and white balance
  -Full animation support of all material and light parameters
  -Python scripting support
  -Iray Server support for efficient, scalable offline rendering and streaming
  -NVIDIA Quadro® VCA support for interactive rendering on remote GPUs with linear scalability
Check out the video recorded at IBC 2015 about Interactive Raytracing with NVIDIA's Iray by Steffen Römer (NVIDIA)


Availability


More details can be found here!
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Golaem 5.0 for Autodesk Maya

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[ #adskMaya ]
Golaem has announced that Golaem 5 for Autodesk Maya is now available with the Layout Tool, a post-simulation edition tool based on Maya manipulators

>> See Also: Golaem Crowd Workflow Overview


Layout Tool

Golaem 5 enables artists to take control of their simulations results and modify them in a post-simulation step without going back to square one.
Manipulate simulated characters
Simulated Characters can be transformed simply by using the Maya translate, rotate and scale tools and duplicate / kill functions. Artists do not need to care about snapping characters to the ground as it is still automatically done by Golaem.

Edit characters appearance or simply “be lucky”
To add variations, the characters’ props and shading can be randomized or manually hand-picked using the Character Palette.

Retime animation
Animation can be offsetted in time or have its speed increased/decreased. Artists can then easily match their characters timing with an external element or add animation variations on duplicated characters.

Manually offset or edit animation
Artists can also quickly edit postures directly from the simulation layout tool, or import a complete character skeleton to manually animate it.

Change your mind anytime
Because the Layout Tool works as a layer on top of the simulation, it is very quick and all modifications are cancellable or customizable at any time in the History Stack.



Golaem Layout


To facilitate its adoption in studios workflows, the Layout Tool is also available as a separate product called Golaem Layout. Golaem Layout is a cheaper version of Golaem, stripped of simulation capabilities, and allowing users to visualize and edit existing characters simulations results.

This new product will allow studios to envision a different work organization and workflow when dealing with digital extras.

Artists from other departments (e.g. lighting, fx…), or partner studios, can now get a full previsualization of the simulated characters directly in their viewport without the need of a full license.

Senior artists can focus on creating simulations, while new or junior artists will layout shots and perform retakes. A single walking soldier can quickly be duplicated and modified to get a full walking army in formation.

Last but not least, Golaem Layout enables studios to build a simulations library and quickly reuse them. For example, a few casual passers-by can be loaded and re-positioned to populate streets in different projects.


Check all Golaem 5.0 for Autodesk Maya Features video:
Golaem Layout Tool Introduction

Geometry and Shading Variation Introduction
The Geometry Tab in the Character Maker is an artistic nodal editor which allows to easily describe how geometry and shading variation will be applied to your Golaem Characters

Trigger Editor Introduction
The Trigger Editor is an artistic nodal editor which allows to easily describe when your Behaviors should get started or stopped in Golaem

Blind Data Introduction
Blind Data support allows to use any kind of custom animation data (such as muscle deformers, animated shader attributes...) inside Golaem


Availability

Golaem 5.0 for Autodesk Maya and Golaem Layout rental licenses are available with a 50% discount until March 21st.

Golaem (including the Layout Tool) starts from 325 EUR/month (instead of 650 EUR)
Golaem Layout starts from 65 EUR/month (instead of 130 EUR)

Get all pricing information on http://buy.golaem.com
Evaluate free for 30 days on http://evaluate.golaem.com


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Download Color Vibrance V1.06 for After Effects

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[ #AfterEffects ]
Videocopilot has announced that its free Color Vibrance After Effects plug-in has been updated to fix some crashes. In addition to great colorization, it can also be used as multiply tool to create an alpha channel from stock footage. Also Their new plug-in coming out next week

>> See Also: Learn After Effect

Plug-in Features:

  -Add Hot Colorization with ease
  -Create Alpha Channels (unmultiply)
  -Works on Pre-Matted Clips
  -Eliminate the faded colors when using mask feathering


Download


Color Vibrance V1.06 for After Effects works with AE CS5, CS6 & CC. PC & Mac (OSX 10.7+). Download here!
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RenderMonkey 2 for MODO

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[ #MODO ]
RenderMonkey 2 is Rendering Kit for MODO which adds easy progressive rendering, batch rendering, rendering arbitrary frame ranges, and combining pass groups to MODO.

>> See Also: MODO Tutorial


Features:

- Progressive Rendering UI makes rendering easy-peasy in MODO: no settings, no fuss, no muss.
- Batch Rendering UI lets you set up multiple jobs to render automatically. Set it and forget it. You can control every aspect of your renders, from frame ranges to pass groups to render outputs to render quality settings to custom commands to run before each job. It's an incredibly sophisticated tool, yes, but it's also easy to install, and even easier to use.
- Render any range of frames. For example, enter "1-3, 5, 10-8, 20-30:2" to render frames [1,2,3,5,10,9,8,20,22,24,26,28,30] in that order. Neat, right?
- Combine pass groups to see every possible combination. In the example (pictured above), we combine every camera angle for every material type for every car model in the scene, rendering them all in one fell swoop. This is quite possibly our favorite feature.

Render Monkey 2 represents and enormous effort. Hundreds of hours over many months were spent designing, building, testing, and tweaking it to make it as fast and seamless as possible. Thanks for helping make it possible.


Availability

Buy Render Monkey 2 for MODO for $19here
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GrowFX 1.9.9 SP1 for 3ds Max for 3ds Max 9 - 2016

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[ #GrowFX #3dsMax ]
Exlevel has announced that GrowFX 1.9.9 (Service Pack 1) - the new update of a plant modeling and animation system for Autodesk 3ds Max is now available.

>> See Also: GrowFX tutorial


What's new:

  - Added a new option Aligned Local Vector for the Vector Orientation modifier;
  - Improved the Wind Animation modifier:
  - Added a new feature Looping animation;
  - Added a new parameter Strength factor in the Axial rotation group;
  - Added a new parameter Angle Strength in the Orientation for leaves group;
  - Added the Invert lines button in the Eraser modifier;
  - Many bugs are fixed.

Download


You can download GrowFX 1.9.9 SP1 for 3ds Max for 3ds Max 9 - 2016, the full and rendernode versions by using the MyGrowFX service or Download demo version is available here.


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Download ZOIC v1.1 camera shader for the Arnold

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[ #Rendering #ArnoldRender ]
Developed by Former Modeling Intern at MPC - Zeno Pelgrims, ZOIC is a camera shader for the Arnold renderer capable of simulating some optically imperfect lens effects. It supports both image based bokeh shapes and optical vignetting (cat eye effect)

>> See Also: Arnold Render tutorial

Related video: Arnold RenderView for Maya



Currently there's support for both linux and windows

Download


More details, setup info here and download here
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V-Ray 3.3 for Autodesk Maya

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[ #Maya #Vray ]
Chaos Group has announced V-Ray 3.3 for Maya, a free update to the fastest version of V-Ray yet. Total improvements since its debut now number over 200, including speed boosts of 20-50% on most scenes and better performance for geometry, textures, shading, and volume rendering.

V-Ray 3.3 for Maya features a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner images. By updating V-Ray’s core image sampler, it is now possible to evaluate lights and materials automatically, cutting user set-up time and the adjustments needed for professional design, advertising, television and feature film work.

>> See Also: Vray for Maya tutorial

A major update to V-Ray RT enables final frame production rendering on the GPU. Optimized texture memory, faster resizing and loading of textures, and improved shading have also been added. When coupled with GPU support for hair, subsurface scattering, displacements, tiled textures, and light cache GI, this update becomes a powerful asset for high-level production work.

“V-Ray 3.3 for Maya is our biggest update yet, the equivalent of two service packs in one,” said Vlado Koylazov, CTO of Chaos Group. “V-Ray for 3ds Max and Maya are now at the same level.”

New Features:

Ray Traced Rounded Corners
  -Generate smooth edges between different objects at render time with no extra modeling
Blended Triplanar Mapping Texture
  -Quickly apply seamless textures without UVs
Stochastic Flakes Material
  -Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
V-Ray Falloff Texture
  -Add falloff and Fresnel effects based on viewing direction
New Sky Model and Aerial Perspective
  -Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
V-Ray Clipper with Render-Time Booleans
  -Create sections and cutaways using any mesh object

Updated Features

Faster Volume Rendering
  -Faster volume rendering with probabilistic sampling
  -Supports OpenVDB caches from Houdini 15 and FumeFX
  -Preview volume grid objects in the Maya viewport

Improved Global Illumination
  -More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
Look Development
  -Now supports look development nodes introduced in Maya 2016 Extension 1
OpenSubdiv 3.0
  -Now supports the latest version of OpenSubdiv
  -Up to 2X faster performance when calculating the subdivided meshes
  -Added support for color sets
XGen
  -Cache XGen collections to V-Ray scene files for better performance
  -Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
  -Added support for frame animation from archive
User Interface
  -Optimized user interface and default render settings
Wathc a video overview of V-Ray 3.3 for Maya.


Availability


V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers. Login at chaosgroup.com to download.

Related video



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Download Video Copilot SABER for After Effects

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[ #Videocopilot #AfterEffects #VFX #MotionGraphics ]
Video Copilot has shared its new FREE After plugin called SABER. This plugin allows you to create Energy Beams, Lightsabers, Lasers, Portals, Neon Lights, Electric, Haze in After Effects

>> See Also: Learn After Effects


Features:

  -Create High quality energy & lights beams
  -Realistic Glow falloff
  -Advanced Core Settings
  -Built-in Distortion
  -25 Presets
  -Dynamic Text and Mask Outlines
  -Stackable FX

DOWNLOAD


Download Videocopilot SABER for After Effects for Windows | Mac
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Arnold RenderView for Autodesk Maya (MtoA 1.2.7.0)

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[ #Maya #Arnold ]
Solidangle has announced the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0.

>> See Also: Arnold Render tutorial

Amongst the new features:

- OCIO support
- A/B wipe comparison tool
- Display Settings can be controlled by Maya Color Management
- Support for Render Layers
- Procedural nodes and Standins can be selected by picking in the viewer
- Improved Crop region tool
- Save images as EXR
- Save all AOVs in a Multi-Layer EXR
- Load existing images into the Snapshots library
- Support for Render Layers
- Render View options are now saved in the maya scene
- All options can be set by script


Learn more here!
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Holex for 3ds Max

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[ #3dsMax ]
Developed by John Martini, Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

>> See Also: Learn 3ds Max


Availability


Get Holex for 3ds Max for only $10.00 here!
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OverMorpher PoseSpace for 3ds Max

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[ #Animation #3dsMax ]
Written by Clovis Gay, OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation. It is pretty similar to the SkinMorph, Corrective poses driven by your Rig. Except the poses interpolation is more reliable.

>> See Also: Rigging Tutorial

The SkinMorph modifier drives the poses depending on the angle between 2 bones. And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected. Mainly on bones which have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case it is a bit simplified. So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.

OverMorpher PoseSpace for 3ds Max tutorial



Availability


Get OverMorpher PoseSpace for 3dsmax 2016 for 60.00€ here
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Download Instance Along Curve for Maya Patch 1.1.0

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[ #adskMaya ]
Mariano Merchante has announced that the new update of Instance Along Curve plugin for Maya is now available for download

>> See Also: Learn Maya

Instance Along Curve is Maya API plugin developed in Python that tries to simplify the process of instancing various objects along a curve. The plugin essentially creates a new dependency graph node which handles all the necessary logic. It also includes a node creation command and an Attribute Editor template for a very familiar and user friendly interface.

v1.1.0 New Features

-Added rotation manipulators, with options to reset both positions and angles
-Added translate, rotate and scale offsets, both local and global
-Instantiates objects based on their pivots
-Added curve start and end values
-Added a ramp repeat value
-Added UI annotations

Download


Download Instance Along Curve for Maya Patch 1.1.0 on github
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Download iDeform v1.3 for Autodesk Maya

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[ #adskmaya ]
The Brave Rabbit Studio has announced iDeform v1.3 for Autodesk Maya. This is a suite of three plugins for Autodesk Maya that extend the inherent deform tools iDisplace, iCollide, and iSkinDeform. The plugin is totally Free for download
iDisplace
A displacement deformer with the ability to use locators or curves to define the area of influence as a dropoff control. The dropoff function is furthermore defined through a curve ramp in the attribute editor.
With the 2015 release Maya comes with it’s own texture deformer and iDisplace almost becomes obsolete. However, iDisplace still features dropoff points and curves, which makes it the more versatile choice if better control is needed. On the other hand, the default Maya texture deformer supports vector displacement and better deformation speed.

iCollide
A collision deformer which provides simple collision effects without the need for simulations. It has been inspired by the StretchMesh Deformer made by Kickstand. With their deformer being OpenSource since 2012 it has been a great learning resource for writing plug-ins for Maya.
iCollide offers simple ground collisions as well as with other mesh objects. The deformation can be shaped with a number of attributes and regular curve controls via the attribute editor. The deformation can be either flexible or even kept after the collision for permanent deformation effects. Color controls optionally apply vertex coloring based on the various deformation attributes.

iSkinDeform
This deformer allows to add skin sliding as well as skin attraction effects to a mesh. Skin sliding can be controlled through a control object and keeps the original mesh shape while deforming the vertices over the existing surface. Skin attraction can be useful for applying sticky effects to the mesh and can be used for lips of a character.
iSkinDeform is deformer-based version of the slide components tool if the Maya Bonus Tools and has also been influenced by the the reel at Chad Vernons site (which is a great source for getting started with the maya API).


Download

Download iDeform v1.3 for Autodesk Maya here
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Calipers Master v2 for Zbrush

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[ #Zbrush #3Dprinting ]
Calipers Master v2 is a Zbrush plugin created by Fran Picazo to help Zbrush artist in the 3D printing production workflow.

Calipers Master v2 for Zbrush Features are:

  -2 Click measuring
  -Calibrate scene to work under mm, cm, inch or any custom scale
  -Constrained Modes
  -Bounding Box utilities
  -Calibrated XYZ Size/Resize
  -Distance mode for curved surfaces
  -Bone Caliper
  -Real Size Brush
  -Calibrated Extraction/Create Shell
  -Calipers management tools
  -Duplicate and Resizing
  -Calipers to mesh
  -Subtool repositioning
  -Real size preview
  -Export with shrinkage factor
  -Calibrated DynaMesh
  -New videos with workflows on

Download


Get Calipers Master v2 for Zbrush for $20 here. More information about Calipers Master v2 for Zbrush please go here

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thinkingParticles 6.3 for 3ds Max 2014 - 2016

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[ #VFX ]
Cebas Visual Technology has announced thinkingParticles latest Subscription Drop 3 update now available on instant download to all Subscribers.

>> See Also: thinkingParticles Tutorial | thinkingParticles Video




New Caching Options and Methods with dramatic speedup:

Once again in response to user’s requests, Cebas thinkingParticles 6, Subscription Drop 3 is all about more powerful new features and enhancing the particle cache workflow and structures.

A new frame based particle cache file system has now been developed allowing for the storage of a cache file per frame step (TPC). This is in contrast to the already existing single file particle cache system (TPS). Cache write and read times have been dramatically improved in Subscription Drop 3 for all file cache operations. Writing a cache file is now up to 10 times faster than before; this means the disk transfer functions have been optimized by a wide margin. The following enhancements in detail are listed below:

Per Frame Caching option thanks to the new *.tpc format, with enhanced sub-sampling option for output. Selective Cache Channels; each particle cache file can be adjusted individually for its data to be output. Hierarchy particle cache manager: adjust and control cache stacking in an easy and efficient way. To accommodate for the new particle caching features in thinkingParticles the Max

Scripting functions have also been extended to cover more file caching related stuff withiin thinkingParticles

New Implicit Surfacing Options

thinkingParticles 6.3 offers two highly advanced algorithm options to create an ISO surface. Surface (6.3) brings a new method to thinkingParticles allowing for the creation of flat surfaces out of point clouds. It's the perfect tool for creating surfaces for liquids with a smooth and even surface. To learn more, refer to the online manual.

New Fluid Solver Options


thinkingParticles SPH based fluid solver has been enhanced in Subscription Drop 3. A new algorithm option has been added to the rollout menu; the new SPH2 method offers a much more improved and stable method to create fluids that are under larger pressure and bigger sub frame steps. While the first generation of fluid solver is still available to choose from and it offers the same great features as before; the new solver algorithm adds just more punch to the arsenal of fluid simulation effects available within thinkingParticles. It is suggested to use the newer incarnation of the fluid solver from now on, the previous method is mainly kept for compatibility reasons.

More New Features in Drop 3


  *Direct Alembic Import: thinkingParticles now supports direct file import of Alembic *.abc files, both pure Alembic particle files as well as mesh-based files. Alembic is an open source format widely used by large and medium sized studios around the world. Alembic is slowly becoming a standard file exchange format between different applications.

  *Direct Alembic Export: likewise, AlembicExport is a new export node offering *.abc file export functionality. Many of the Alembic file format features are directly supported by this node. Particles as well as meshes can be exported in one go. Alembic export can be done either in one single file including many particle groups or in multiple files containing individual particle groups. The exported files may contain a particle system (particle points, no meshes), an object per particle group or each particle is stored as one individual object (mesh). For particle system exports, the AlembicExport node allows for the selection of specific data channels to be exported (e.g. velocity, spin, age ...).

  *New Particle Group Right Click Menu Option: Right-Clicking on any particle group name will now bring up an new context sensitive menu. For each particle group name clicked, a list of Operators using or referencing this particle group will be listed. Further clicking on the Operator names will automatically bring up the relevant DynamicSet in question. This feature works great for debugging complex DynamicSet setups containing hundreds of nodes, and help speed up work tremendously.

  *Render Resets Simulation - this new feature allows for quick and easy rendering adjustments of materials and light. Instead of re-simulating the whole particle system over and over again when rendering a single frame; thinkingParticles can now take the information as seen in the modeling viewport from that exact frame as set with the frame slider in 3ds Max.

Render Instance - Subscription Drop 3 now supports render instancing for all compatible rendering engines (vray). In previous versions this only worked with finalRender. This brings the power of multi-billion face rendering to a wider range of renderers.

Enhancements of 6.2 features in Drop 3

  -Besides adding new methods to the Implicit surface operator, some work has gone into enhancing the overall processing time and stability of the surface operator.
  -The PositionBorn operator received some loving attention in the form of an enhanced random particle distribution when emit distance is used.
  -Bullet Physics has been updated as well: Bullet Rope; BulletRopeData; BulletRopeImport was missing the Margin parameter and all these are now fixed.
  -Another area that saw enhancements is the VolumeBreaker operator; helper object are now animatable and they are updated correctly.
  -The LayerToParticle operator got an overhaul which results in a general speed improvement.
  -To accommodate for the new particle caching features in thinkingParticles the Max Scripting functions is now extended to cover more file caching related stuff.
  -A small issue has been found in the PPassAB operator whereby the Particle Shape uses the wrong size. This is now fixed.
  -The Math operator had an issue with the Matrix Composition function and did not work. This is now fixed.
  -And a brand new enhancement to fluids: they will now work with the Freeze operator. Fluids can be frozen in time and released in time.
  -The Bullet vehicle operator will now work with the path follow even without a particle input.
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Parameter Copy/Paste for 3ds Max

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[ #3dsMax ]
Have you ever wanted to copy/paste parameters from objects, cameras, lights in 3ds Max? If Yes then you should try this Parameter Copy/Paste for 3ds Max. This Maxscript from YCDiVFX allows you to copy all the object parameters or filter, and just copy the ones you want. There are 3 macros included, one for the UI and two for calling just copy and paste (the filter is set to *).

>> See Also: Learn 3ds Max


How to install

  -Unzip, and put the script on the folder of your choice.
  -Drag or run the script in max to install.
  -There should be 3 new macros under the category “You can do it! VFX”.

Availability


Parameter Copy/Paste for 3ds Max is available for only $5 here

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ZSceneManager 1.2 for Zbrush 4R4 - 4R7

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[ #Zbrush ]
ZSceneManager is Exoside’s zbrush plugin which helps you to speed up management of SubTools

>> See Also: Zbrush tutorial

ZSceneManager’s main features are :


  -You can hierarchically arrange your SubTools into folders in a separate window.
  -Based on multi-SubTools selection, you will be able to easily execute actions on multiple SubTools in a single click. (renaming, deleting, change visibility…)
  -pose, Sculpt and Paint multiple SubTools simultaneously by using the ‘Merge for Sculpt/Paint‘ and ‘TPoseMesh‘ commands…
  -Visibility configs allows to quickly switch between different configurations of your Tools.
  -More generally, ZSceneManager greatly improves and speeds up your workflow when you work on a lot of SubTools.



Availability


There are 2 versions of ZSceneManager :
A FREE but limited version | A PRO (or FULL) version which costs $29.
Take a look at the differences between PRO and FREE here

Related video: ZBrush Game Reel



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